Rust Player Count
66,920 playing now

OfflineEA82.21.2.4:4110checked 1d ago

test 290011

solo weekly wipes vanillaoxide
Players now 0/ 3 0% full
7-day average 0 peak 1
Rank #14,030 top 64% · #472 in EA
Last wipe 6d ago weekly schedule
Next wipe 19h Fri 16 Oct, 08:24 UTC

Players

AveragePeak
00.250.50.75116:0020:0000:0003:0007:0011:00

Hourly average and peak, UTC.

Server performance

010020030040016:0020:0000:0003:0007:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 64% of all ranked servers, top 91% in EA, and #193 of the solo servers (top 89%). Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 16 October, 08:24 UTC, in 19h. Its weekly schedule tag · low confidence

Usual gap 7 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

Coming wipes

19hFri 16 Oct, 08:24 UTC
7d 19hFri 23 Oct, 08:24 UTC
14d 19hFri 30 Oct, 08:24 UTC
21d 5hThu 5 Nov, 19:00 UTC FW
21d 19hFri 6 Nov, 08:24 UTC
28d 19hFri 13 Nov, 08:24 UTC
35d 19hFri 20 Nov, 08:24 UTC
42d 19hFri 27 Nov, 08:24 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 08:24 UTC6d ago 1 – running 0
Fri 2 Oct, 04:43 UTC13d ago 1 held half 7.2 days 0
Fri 25 Sep, 06:28 UTC20d ago 1 held half 6.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[JP][日本] Bocchi The Rust! |SOLO ONLY| 1人 ソロ用 10/9EA · solo · weekly · 34 on average 11/ 100
单宇宙|10.11号|独狼|萌新|禁止组队EA · solo · weekly · 30 on average 3/ 200
单世界|10.15号|独狼|萌新|禁止组队EA · solo · weekly · 29 on average 8/ 200
独角兽|10.15号|18:00清档|独狼|萌新EA · solo · weekly · 21 on average 65/ 200
[JP] RUST☆STAR - SoloOnly/Under3000H|Wed/水曜日|10/14EA · solo · weekly · 14 on average 56/ 100
青山仿官-萌新养老,周清,独狼,10.9-19:15新EA · solo · weekly · 2 on average 0/ 119

Quick answers

from the figures on this page

Settings and map

Which rules govern test 290011?

A gather rate is absent from the name of test 290011. Solo play only: teams are not permitted. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Plugins: Oxide. Its own label is vanilla: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. VAC is on, Valve's anti-cheat.

What map is used on test 290011?

test 290011 runs a procedural map of size 3,500 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. Its map is called: Custom Map.

Tags and filters

Where can test 290011 be found in Rust Player Count lists and filters?

These Rust Player Count lists include test 290011: Solo-only Rust servers, Best Rust PvE servers and Vanilla Rust servers. You can find it on the server list using these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Solo; Wipe schedule: Weekly; Last wipe: In the last week.

What information do the tags on test 290011 convey?

These are the tags test 290011 publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp3 (Max players): 3 slots are available; ts1 (Group limit): You can have up to 1 players per team; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^w (Weekly): Wipes are weekly; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; EA (East Asia): It appears under East Asia when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on test 290011?

Currently offline, test 290011 was last seen 26 hours ago. With a peak of 1, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 16:00 UTC, averaging 0 players.

How does test 290011 compare in server rankings?

test 290011 ranks #14,030 for player hours over the past seven days, #472 in Asia, and is in the top 64% of all ranked servers. The server sits at #193 among solo servers.

About the server

What is the online status and reliability of test 290011?

Last seen 26 hours ago, test 290011 is offline right now. It reports an uptime that puts the last restart at roughly 16 hours ago. It was up 12% of the time over the last 7 full days, 21 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on test 290011?

Linux hosts test 290011, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of test 290011?

In Asia, test 290011 lists itself with its EA tag. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 82.21.2.4:4110.

Is test 290011 lag-free?

Over the last 48 hours, the average server fps was 177, and it never dropped below 114. The maximum number of entities it carried was 76,735, which includes buildings, deployables and everything else. Memory usage reached up to 2,261 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What happens on test 290011 when a wipe occurs?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in. Half that peak was maintained until the next wipe in 100% of recent wipes.

When does test 290011 wipe?

The prediction follows its tag because too few of test 290011's wipes are recorded to confirm the schedule. On Friday 16 October at 08:24 UTC the next wipe is expected. It has been running its current world for 6 days 4 hours. Its tags show wipes happening every week.

How to join

How can I connect to test 290011?

To get in, press F1 in Rust and enter client.connect 82.21.2.4:4110. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs167781,ts1,^o

Game

gmrust
Game mode The usual Rust survival experience.
mp3
Max players 3 slots are available.
ts1
Group limit You can have up to 1 players per team.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes are weekly.

Difficulty

^v
Vanilla No altered rates, kits or rules: this is the game exactly as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.

Region

EA
East Asia It appears under East Asia when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.