Rust Player Count
37,053 playing now

Offline82.215.64.19:28024checked 28d ago

Event Testing

moddedoxide
Players now 0/ ?
7-day average 0 peak –
Rank #15,471 top 71%
Last wipe 29d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 52/ 300
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 86 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 74 on average 1/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 71 on average 16/ 700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 4/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Event Testing?

A gather rate is absent from the name of Event Testing. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What map is used on Event Testing?

Event Testing runs a procedural map of size 4,800 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Custom Map.

Server tags

Where can Event Testing be found in Rust Player Count lists and filters?

These Rust Player Count lists include Event Testing: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you interpret the tags on Event Testing?

These are the tags Event Testing publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp0 (Max players): 0 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does Event Testing have?

Currently offline, Event Testing was last seen 28 days 1 hours ago.

Where does Event Testing sit in the rankings?

For player hours in the last seven days, Event Testing ranks #15,471 and is in the top 71% of all ranked servers.

About the server

What is the online status and reliability of Event Testing?

Currently offline, Event Testing was last seen 28 days 1 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 15 September 2026.

What is the Rust version for Event Testing?

On Linux, Event Testing runs Rust network protocol 2633 and build 163794. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Event Testing?

There is no region published by Event Testing. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 82.215.64.19:28024.

Wipe information

When does Event Testing wipe?

With so few of Event Testing's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 29 days 11 hours.

Join the server

What steps are needed to join Event Testing?

Joining is done by opening the console (F1) and running client.connect 82.215.64.19:28024. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp0
Max players 0 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2633
Protocol Joining requires the same protocol: 2633.
cs163794
Build Build number: 163794.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.