Rust Player Count
82,749 playing now

Online82.22.20.131:28015checked 13m ago

Glitch Guard

Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #15,751 top 71%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:45 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average 548/ 600
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 342 on average 412/ 450
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 333 on average 194/ 225
Rustoria.co - EU LongEU · groups of 14+ · monthly · 323 on average 394/ 400
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average 47/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 274 on average 349/ 425

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Glitch Guard use?

No gather rate appears in the name of Glitch Guard. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What is the map on Glitch Guard?

A procedural map of size 3,000 is what Glitch Guard runs, generated by the game with seed 12345. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can Glitch Guard be found in Rust Player Count lists and filters?

The Rust Player Count lists that Glitch Guard fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on Glitch Guard?

These are the tags Glitch Guard publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does Glitch Guard have?

With 50 slots, Glitch Guard has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1.

How does Glitch Guard compare in server rankings?

For player hours in the last seven days, Glitch Guard ranks #15,751 and is in the top 71% of all ranked servers.

Server information

How reliable is Glitch Guard, and is it online?

Right now, Glitch Guard is up. Based on the uptime it reports, the last restart was about 42 hours ago. For the last 2 full days, it was online for 48 of 48 hours, a 100% uptime. 11 October 2026 is when Rust Player Count first saw it.

What Rust version is used on Glitch Guard?

On Windows, Glitch Guard runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

What region does Glitch Guard serve?

A region is not published by Glitch Guard. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 82.22.20.131:28015.

Is Glitch Guard lag-free?

Over the last 48 hours, the average server fps was 37, and it never dropped below 22. The highest entity count was 46,664, covering buildings, deployables and all other objects. Peak memory use was 1,764 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on Glitch Guard when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 1 hours in.

When does Glitch Guard wipe?

With so few of Glitch Guard's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 2 days 23 hours.

Connect to the server

What is the process to join Glitch Guard?

Joining is done by opening the console (F1) and running client.connect 82.22.20.131:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.