Online82.223.22.21:23400checked 10m ago
4Netplayers Jungle Server Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTC FW13d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What configuration does 4Netplayers Jungle Server Test use?
A gather rate is absent from the name of 4Netplayers Jungle Server Test. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.
Which map is running on 4Netplayers Jungle Server Test?
A procedural map of size 6,000 is what 4Netplayers Jungle Server Test runs, generated by the game with seed 1234567890. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Tags, lists and filters
Where can 4Netplayers Jungle Server Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that 4Netplayers Jungle Server Test fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you interpret the tags on 4Netplayers Jungle Server Test?
For the game's server browser, 4Netplayers Jungle Server Test publishes: gmvanilla (Game mode): Survival in its vanilla form; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on 4Netplayers Jungle Server Test?
0 of 10 slots are filled on 4Netplayers Jungle Server Test right now. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 18:00 UTC, averaging 1 players.
How does 4Netplayers Jungle Server Test compare in server rankings?
Over the last seven days, 4Netplayers Jungle Server Test is #7,731 for player hours, placing it in the top 35% of ranked servers.
About the server
What is the online status and reliability of 4Netplayers Jungle Server Test?
Right now, 4Netplayers Jungle Server Test is up. It reports an uptime that puts the last restart at roughly 2 days 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. Rust Player Count recorded it for the first time on 29 September 2026.
What is the Rust version for 4Netplayers Jungle Server Test?
On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of 4Netplayers Jungle Server Test?
No region is published by 4Netplayers Jungle Server Test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 82.223.22.21:23400.
How well does 4Netplayers Jungle Server Test perform?
Over the last 48 hours, the average server fps was 30, and it never dropped below 24. Up to 201,850 entities were present, including buildings, deployables and other world objects. Peak memory use was 4,359 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe days
What happens on 4Netplayers Jungle Server Test when a wipe occurs?
Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 0 hours in.
What wipe pattern does 4Netplayers Jungle Server Test follow?
Monthly force wipes are the sole wipes on 4Netplayers Jungle Server Test. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 13 days.
How to join
How can I connect to 4Netplayers Jungle Server Test?
To get in, press F1 in Rust and enter client.connect 82.223.22.21:23400. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.