Offline84.166.200.68:28015checked 26d ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern Test?
The name of Test does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
What map is used on Test?
A procedural map, generated by the game, runs on Test.
Server tags
Where can Test be found in Rust Player Count lists and filters?
These Rust Player Count lists include Test: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the tags on Test?
The game's server browser reads these tags from Test: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is Test?
Currently offline, Test was last seen 26 days ago.
Where does Test sit in the rankings?
Over the last seven days, Test is #15,439 for player hours, placing it in the top – of ranked servers.
About the server
What is the online status and reliability of Test?
Currently offline, Test was last seen 26 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Player Count first saw it.
What Rust version is used on Test?
Rust network protocol 2633 and build 163794 on Windows is what Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What region does Test serve?
A region is not published by Test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 84.166.200.68:28015.
Wipe schedule
What wipe pattern does Test follow?
The rhythm of wipes on Test cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 30 days 4 hours ago.
How to join
How can I connect to Test?
Joining is done by opening the console (F1) and running client.connect 84.166.200.68:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.