Online84.65.217.165:28015checked 12m ago
RustDev local test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for RustDev local test?
A gather rate is absent from the name of RustDev local test. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is off.
What map is used on RustDev local test?
A procedural map is what RustDev local test runs, generated by the game.
Tags and filters
Where can RustDev local test be found in Rust Player Count lists and filters?
The Rust Player Count lists that RustDev local test fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you interpret the tags on RustDev local test?
The game's server browser reads these tags from RustDev local test: gmrust (Game mode): Survival as standard in Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): It runs on game build 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): The Carbon plugin framework is running. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is RustDev local test?
Right now, 0 players are on RustDev local test, which has 4 slots. The average player count for the last seven days is 0, and the highest point was 1. In the past 48 hours, the peak activity occurred at 17:00 UTC, averaging 1 players.
Where does RustDev local test sit in the rankings?
RustDev local test is in the top 32% of all ranked servers with a rank of #7,107 for player hours over the past seven days.
Server details
How reliable is RustDev local test, and is it online?
RustDev local test is currently online. In the last 3 full days, it was up for 25 of 72 hours, which is 35% uptime. 10 October 2026 is when Rust Player Count first saw it.
What Rust version is used on RustDev local test?
On Windows, RustDev local test runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find RustDev local test?
No region is published by RustDev local test. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 84.65.217.165:28015.
Wipe information
How often does RustDev local test wipe?
With so few of RustDev local test's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 4 days 4 hours.
Connect to the server
What steps are needed to join RustDev local test?
Joining is done by opening the console (F1) and running client.connect 84.65.217.165:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp4
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.