Rust Player Count
57,547 playing now

Offline85.14.210.9:21800checked 10d ago

4Netplayers Rust Server

pve
Players now 0/ 10 0% full
7-day average 0 peak –
Rank #16,004 top 70%
Last wipe 10d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct4 Oct7 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:25 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average 61/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 53 on average 63/ 200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 41 on average 44/ 200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average 13/ 300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average 8/ 200
Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 21 on average 16/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. The group limit is the game's default of 8 players. The server runs pve, no player-versus-player fighting. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

Which map is running on 4Netplayers Rust Server?

The game generates a procedural map of size 2,500 with seed 1234567890 for 4Netplayers Rust Server. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include 4Netplayers Rust Server: Best Rust PvE servers and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on 4Netplayers Rust Server convey?

These are the tags 4Netplayers Rust Server publishes for the game's server browser: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^p (PvE): No player-versus-player combat: the environment provides the danger. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on 4Netplayers Rust Server?

4Netplayers Rust Server is offline at the moment; the last time it was seen was 10 days 7 hours ago.

Where does 4Netplayers Rust Server sit in the rankings?

4Netplayers Rust Server is in the top 70% of all ranked servers with a rank of #16,004 for player hours over the past seven days.

About the server

What is the online status and reliability of 4Netplayers Rust Server?

Last seen 10 days 7 hours ago, 4Netplayers Rust Server is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 26 September 2026 is when Rust Player Count first saw it.

What is the Rust version for 4Netplayers Rust Server?

Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does 4Netplayers Rust Server serve?

There is no region published by 4Netplayers Rust Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 85.14.210.9:21800.

Wipe schedule

What changes on 4Netplayers Rust Server on wipe day?

The average busiest point in recent wipes reached 0 players. The latest wipe saw its biggest crowd 0 hours in.

What wipe pattern does 4Netplayers Rust Server follow?

Too few wipes are recorded for 4Netplayers Rust Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 10 days 15 hours ago.

How to join

How can I connect to 4Netplayers Rust Server?

To get in, press F1 in Rust and enter client.connect 85.14.210.9:21800. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^p,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build It runs on game build 166652.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.