Online85.14.216.17:21100checked 12m ago
4Netplayers Rust Server - OK
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, and #325 of the quad servers (top 40%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for 4Netplayers Rust Server - OK?
A gather rate is absent from the name of 4Netplayers Rust Server - OK. No more than 4 players in a group (quad). The server runs softcore, A less harsh mode by Facepunch: you keep part of your loot. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on 4Netplayers Rust Server - OK?
4Netplayers Rust Server - OK runs a procedural map of size 4,000 with seed 1234567890, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.
Server tags
Where can 4Netplayers Rust Server - OK be found in Rust Player Count lists and filters?
These Rust Player Count lists include 4Netplayers Rust Server - OK: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What information do the tags on 4Netplayers Rust Server - OK convey?
The game's server browser reads these tags from 4Netplayers Rust Server - OK: gmsoftcore (Game mode): Softcore rules, which are more forgiving; mp10 (Max players): Capacity: 10 slots; ts4 (Group limit): Teams are capped at 4 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
How full is 4Netplayers Rust Server - OK?
Right now, 0 players are on 4Netplayers Rust Server - OK, which has 10 slots. The seven-day average is 0 players, with a peak of 3. In the past 48 hours, the peak activity occurred at 15:00 UTC, averaging 1 players.
Where does 4Netplayers Rust Server - OK sit in the rankings?
4Netplayers Rust Server - OK is in the top 24% of all ranked servers with a rank of #5,341 for player hours over the past seven days. The server sits at #325 among quad servers.
About the server
What is the online status and reliability of 4Netplayers Rust Server - OK?
You can find 4Netplayers Rust Server - OK online at the moment. The uptime it gives suggests it restarted about 19 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. Rust Player Count recorded it for the first time on 17 September 2026.
What Rust version is used on 4Netplayers Rust Server - OK?
Linux hosts 4Netplayers Rust Server - OK, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What region does 4Netplayers Rust Server - OK serve?
A region is not published by 4Netplayers Rust Server - OK. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 85.14.216.17:21100.
What is the performance like on 4Netplayers Rust Server - OK?
Over the last 48 hours, the average server fps was 30, and it never dropped below 24. The highest entity count was 90,824, covering buildings, deployables and all other objects. Peak memory use was 2,420 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What changes on 4Netplayers Rust Server - OK on wipe day?
Recent wipes saw an average peak of 1 players. 7 hours after the latest wipe, the crowd hit its peak.
When does 4Netplayers Rust Server - OK wipe?
With so few of 4Netplayers Rust Server - OK's wipes on record, its rhythm remains unclear. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 12 days 20 hours ago.
Join the server
What steps are needed to join 4Netplayers Rust Server - OK?
Joining is done by opening the console (F1) and running client.connect 85.14.216.17:21100. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.