Offline85.14.216.84:21200checked 12d ago
4Netplayers Rust Server probe 1
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern 4Netplayers Rust Server probe 1?
A gather rate is absent from the name of 4Netplayers Rust Server probe 1. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
What map is used on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 runs a procedural map of size 4,500 with seed 1234567890, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can 4Netplayers Rust Server probe 1 be found in Rust Player Count lists and filters?
The Rust Player Count lists that 4Netplayers Rust Server probe 1 fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on 4Netplayers Rust Server probe 1?
These are the tags 4Netplayers Rust Server probe 1 publishes for the game's server browser: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
What is the player count on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is offline at the moment; the last time it was seen was 12 days 5 hours ago.
How does 4Netplayers Rust Server probe 1 compare in server rankings?
For player hours in the last seven days, 4Netplayers Rust Server probe 1 ranks #15,927 and is in the top 69% of all ranked servers.
About the server
What is the uptime and reliability of 4Netplayers Rust Server probe 1?
Last seen 12 days 5 hours ago, 4Netplayers Rust Server probe 1 is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 24 September 2026 is when Rust Player Count first saw it.
What Rust version is used on 4Netplayers Rust Server probe 1?
On Linux, 4Netplayers Rust Server probe 1 runs Rust network protocol 2634 and build 166494. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of 4Netplayers Rust Server probe 1?
A region is not published by 4Netplayers Rust Server probe 1. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 85.14.216.84:21200.
Wipe schedule
What should you expect on 4Netplayers Rust Server probe 1 during a wipe?
Across its recent wipes, the busiest times averaged 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.
When does 4Netplayers Rust Server probe 1 wipe?
Too few wipes are recorded for 4Netplayers Rust Server probe 1 to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 12 days 5 hours.
Connect to the server
What is the process to join 4Netplayers Rust Server probe 1?
Open the Rust console with F1, then type client.connect 85.14.216.84:21200. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.