Online85.14.216.84:23300checked 9m ago
4Netplayers Rust Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC3d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
Which rules govern 4Netplayers Rust Server?
A gather rate is absent from the name of 4Netplayers Rust Server. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What map is used on 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What information do the tags on 4Netplayers Rust Server convey?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How many players does 4Netplayers Rust Server have?
Right now, 0 players are on 4Netplayers Rust Server, which has 10 slots. With a peak of 4, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 11:00 UTC, averaging 2 players.
What position does 4Netplayers Rust Server hold among Rust servers?
4Netplayers Rust Server is in the top 22% of all ranked servers with a rank of #4,801 for player hours over the past seven days.
About the server
What is the online status and reliability of 4Netplayers Rust Server?
You can find 4Netplayers Rust Server online at the moment. The uptime it gives suggests it restarted about 27 minutes ago. For the last 4 full days, it was online for 96 of 96 hours, a 100% uptime. 10 October 2026 is when Rust Player Count first saw it.
What Rust version is used on 4Netplayers Rust Server?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers Rust Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of 4Netplayers Rust Server?
There is no region published by 4Netplayers Rust Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 85.14.216.84:23300.
Is 4Netplayers Rust Server lag-free?
Over the last 48 hours, the average server fps was 30, and it never dropped below 28. The maximum number of entities it carried was 90,039, which includes buildings, deployables and everything else. Peak memory use was 2,851 MB. A climbing entity count and low fps are felt as lag by players.
Wipe schedule
What changes on 4Netplayers Rust Server on wipe day?
Recent wipes saw an average peak of 4 players. 29 hours after the latest wipe, the crowd hit its peak.
What wipe pattern does 4Netplayers Rust Server follow?
Too few wipes are recorded for 4Netplayers Rust Server to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 3 days 17 hours ago.
Connect to the server
How can I connect to 4Netplayers Rust Server?
Open the Rust console with F1, then type client.connect 85.14.216.84:23300. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.