Rust Player Count
36,515 playing now

Online85.14.221.144:28015checked 10m ago

4Netplayers Rust Server

Players now 0/ 10 0% full
7-day average 0 peak –
Rank #15,894 top 72%
Last wipe 11h ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeakWipe
0123420:0022:0000:0002:0004:0006:00Wiped Wed 14 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304020:0022:0000:0002:0004:0006:00Wiped Wed 14 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average 196/ 200
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average 108/ 200
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average 233/ 275
Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average 130/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average 20/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average 119/ 150

Quick answers

from the figures on this page

Rules and settings

Which rules govern 4Netplayers Rust Server?

No gather rate appears in the name of 4Netplayers Rust Server. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. It appears in the Community section of the server browser as a community server. VAC is on, Valve's anti-cheat.

What map is used on 4Netplayers Rust Server?

The game generates a procedural map of size 4,000 with seed 1234567890 for 4Netplayers Rust Server. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that 4Netplayers Rust Server fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on 4Netplayers Rust Server convey?

These are the tags 4Netplayers Rust Server publishes for the game's server browser: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How many players does 4Netplayers Rust Server have?

0 of 10 slots are filled on 4Netplayers Rust Server right now. The average player count for the past seven days is 0.

How does 4Netplayers Rust Server compare in server rankings?

4Netplayers Rust Server is in the top 72% of all ranked servers with a rank of #15,894 for player hours over the past seven days.

Server information

What is the online status and reliability of 4Netplayers Rust Server?

Right now, 4Netplayers Rust Server is up. It reports an uptime that puts the last restart at roughly 2 hours ago. 14 October 2026 is when Rust Player Count first saw it.

What is the Rust version for 4Netplayers Rust Server?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does 4Netplayers Rust Server serve?

There is no region published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 85.14.221.144:28015.

Is 4Netplayers Rust Server lag-free?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The highest entity count was 89,383, covering buildings, deployables and all other objects. Memory usage reached up to 2,203 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

When does 4Netplayers Rust Server wipe?

With so few of 4Netplayers Rust Server's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 11 hours ago.

Connect to the server

How can I connect to 4Netplayers Rust Server?

Joining is done by opening the console (F1) and running client.connect 85.14.221.144:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp10
Max players The server has 10 slots.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.