Rust Player Count
108,551 playing now

Online85.155.189.54:28015checked 10m ago

[AU] Dead Signal | Monthly

moddedcarbon
Players now 0/ 50 0% full
7-day average 1 peak 5
Rank #4,072 top 19%
Last wipe 11d ago no schedule published
Next wipe – no wipe seen yet

Players

AveragePeak
0246819:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

05010015020019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +OC · groups of 16+ · monthly · 1 on average 0/ 75
AU Hapis IslandOC · groups of 8+ · weekly · 1 on average 1/ 50
Rustafied.com - AU MainOC · groups of 16+ · weekly · 140 on average 42/ 250
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 93 on average 11/ 100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 57 on average 16/ 150
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 47 on average 10/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern [AU] Dead Signal | Monthly?

No gather rate appears in the name of [AU] Dead Signal | Monthly. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on [AU] Dead Signal | Monthly?

The game generates a procedural map of size 3,000 with seed 12345 for [AU] Dead Signal | Monthly. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can [AU] Dead Signal | Monthly be found in Rust Player Count lists and filters?

These Rust Player Count lists include [AU] Dead Signal | Monthly: Oceania Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [AU] Dead Signal | Monthly?

These are the tags [AU] Dead Signal | Monthly publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2635 (Protocol): Joining requires the same protocol: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is [AU] Dead Signal | Monthly?

Right now, 0 players are on [AU] Dead Signal | Monthly, which has 50 slots. With a peak of 5, the average over seven days is 1 players. In the past 48 hours, the peak activity occurred at 03:00 UTC, averaging 4 players.

Where does [AU] Dead Signal | Monthly sit in the rankings?

Over the last seven days, [AU] Dead Signal | Monthly is #4,072 for player hours, placing it in the top 19% of ranked servers.

Server information

What is the uptime and reliability of [AU] Dead Signal | Monthly?

Right now, [AU] Dead Signal | Monthly is up. Based on the uptime it reports, the last restart was about 22 hours ago. It was up 98% of the time over the last 2 full days, 47 of 48 hours. Rust Player Count recorded it for the first time on 22 October 2026.

What is the Rust version for [AU] Dead Signal | Monthly?

Linux hosts [AU] Dead Signal | Monthly, which runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [AU] Dead Signal | Monthly?

Its name points to Oceania, even though [AU] Dead Signal | Monthly publishes no region tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 85.155.189.54:28015.

Is [AU] Dead Signal | Monthly lag-free?

The server ran at an average of 96 fps over the last 48 hours, never falling below 64. Up to 48,664 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,297 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What wipe pattern does [AU] Dead Signal | Monthly follow?

With so few of [AU] Dead Signal | Monthly's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 15 hours.

How to join

What steps are needed to join [AU] Dead Signal | Monthly?

Open the Rust console with F1, then type client.connect 85.155.189.54:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you. For more, visit its website at https://radiantplay.com.au.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2635
Protocol Joining requires the same protocol: 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.