Rust Player Count
50,243 playing now

Online85.236.190.20:28015checked 9m ago

locServ47

Players now 0/ 20 0% full
7-day average 0 peak 1
Rank #7,029 top 32%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 3 players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:11 UTC11d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average 447/ 425
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average 265/ 250
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average 161/ 200
Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average 189/ 250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 29/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average 226/ 250

Quick answers

from the figures on this page

Settings and map

What are the server rules for locServ47?

A gather rate is absent from the name of locServ47. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.

What is the map on locServ47?

The game generates a procedural map of size 3,000 with seed 3221155 for locServ47. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can locServ47 be found in Rust Player Count lists and filters?

The Rust Player Count lists that locServ47 fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on locServ47 convey?

For the game's server browser, locServ47 publishes: gmvanilla (Game mode): Standard vanilla survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player count

What is the player count on locServ47?

With 20 slots, locServ47 has 0 players at the moment. The average player count for the last seven days is 0, and the highest point was 1. The highest average in the last 48 hours was 1 players at 15:00 UTC.

What position does locServ47 hold among Rust servers?

For player hours in the last seven days, locServ47 ranks #7,029 and is in the top 32% of all ranked servers.

Server details

What is the online status and reliability of locServ47?

You can find locServ47 online at the moment. The uptime it gives suggests it restarted about 11 days 2 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 23 September 2026.

What is the Rust version for locServ47?

Rust network protocol 2634 and build 166652 on Linux is what locServ47 uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of locServ47?

There is no region published by locServ47. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 85.236.190.20:28015.

How well does locServ47 perform?

The server ran at an average of 182 fps over the last 48 hours, never falling below 155. Up to 47,853 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,979 MB. A climbing entity count and low fps are felt as lag by players.

Wipe information

What happens on locServ47 when a wipe occurs?

The average busiest point in recent wipes reached 3 players. The latest wipe saw its biggest crowd 29 hours in.

When does locServ47 wipe?

Too few wipes are recorded for locServ47 to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 11 days 4 hours ago.

How to join

What is the process to join locServ47?

Open the Rust console with F1, then type client.connect 85.236.190.20:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build It runs on game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.