Rust Player Count
50,786 playing now

OfflineEU85.61.52.207:28015checked 1d ago

DEVELOPMENT SERVER

biweekly wipes moddedoxidepve
Players now 1/ 2 50% full
7-day average 1 peak 2
Rank #6,495 top 29% · #1876 in EU
Last wipe 1d ago biweekly schedule
Next wipe 12d 9h Mon 26 Oct, 09:04 UTC

Players

AveragePeakWipe
00.250.50.75109:0014:0015:0016:00Wiped Mon 12 Oct, 09:04 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep3 Oct6 Oct10 Oct13 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 09:04 UTC, in 12d 9h. Its biweekly schedule tag · low confidence

Usual gap 3.5 days between real wipes
On rhythm 20% of its recent wipes
Wipe-day peak 1 players, last three wipes

Coming wipes

12d 9hMon 26 Oct, 09:04 UTC
22d 19hThu 5 Nov, 19:00 UTC FW
26d 9hMon 9 Nov, 09:04 UTC
40d 9hMon 23 Nov, 09:04 UTC

The first 48 hours of its last wipes

Sat 10 OctFri 2 OctWed 30 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:04 UTC1d ago – – running 0
Sat 10 Oct, 19:51 UTC3d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC11d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC13d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC16d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC30d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 206 on average 163/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 55 on average 10/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 31 on average 18/ 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 29 on average 10/ 100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 28 on average 16/ 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 28 on average 8/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does DEVELOPMENT SERVER use?

No gather rate appears in the name of DEVELOPMENT SERVER. Groups are capped at 8 players, the default in the game. pve is the game mode, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Tags, lists and filters

Where can DEVELOPMENT SERVER be found in Rust Player Count lists and filters?

These Rust Player Count lists include DEVELOPMENT SERVER: EU Rust servers, Modded Rust servers and Rust PvE servers. You can find it on the server list using these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What is the meaning of the tags on DEVELOPMENT SERVER?

The game's server browser reads these tags from DEVELOPMENT SERVER: gmvanilla (Game mode): Standard vanilla survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present; ^b (Biweekly): Wipes happen once every fortnight; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game; EU (Europe): It appears under Europe when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is DEVELOPMENT SERVER?

The server DEVELOPMENT SERVER is offline at present, with its last appearance 31 hours ago. The seven-day average is 1 players, with a peak of 2. The highest average in the last 48 hours was 1 players at 15:00 UTC.

How does DEVELOPMENT SERVER compare in server rankings?

For player hours in the last seven days, DEVELOPMENT SERVER is #6,495 overall, #1,876 in Europe, and in the top 29% of all ranked servers.

Server information

What is the uptime and reliability of DEVELOPMENT SERVER?

Last seen 31 hours ago, DEVELOPMENT SERVER is offline right now. For the last 7 full days, it was online for 26 of 168 hours, a 15% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on DEVELOPMENT SERVER?

Rust network protocol 2634 and build 167584 on Windows is what DEVELOPMENT SERVER uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of DEVELOPMENT SERVER?

With its EU tag, DEVELOPMENT SERVER lists itself in Europe. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 85.61.52.207:28015.

Wipe information

What happens on DEVELOPMENT SERVER when a wipe occurs?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 19 hours in.

How often does DEVELOPMENT SERVER wipe?

The prediction follows its tag because too few of DEVELOPMENT SERVER's wipes are recorded to confirm the schedule. Monday 26 October at 09:04 UTC is when the next wipe is due. The present world dates from 38 hours ago. Its tags list a wipe schedule of every two weeks.

Join the server

How can I connect to DEVELOPMENT SERVER?

To get in, press F1 in Rust and enter client.connect 85.61.52.207:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,EU,^p,gmvanilla,cs167584,ts8,^o^z

Game

gmvanilla
Game mode Standard vanilla survival.
mp2
Max players 2 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167584
Build Build number: 167584.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly Wipes happen once every fortnight.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.