Rust Player Count
68,352 playing now

Offline85.72.131.117:28015checked 6d ago

Eternal Rust | DEV

moddedoxide
Players now 0/ 100 0% full
7-day average 0 peak –
Rank #15,919 top 72%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep27 Sep1 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 8.4 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctWed 23 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:21 UTC FW12d ago 1 – running 1
Wed 23 Sep, 09:57 UTC21d ago 1 held half 8.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 8.10EU · groups of 5 · weekly · 87 on average 70/ 250
SHELBY RUST Х5 MAX5 |LOOT+|SHOP|EVENT|WIPE 13.10EU · groups of 5 · 30 on average 71/ 110
红果十倍/10.13号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average 23/ 200
East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]groups of 6 · monthly · 2 on average 1/ 50
MAD RUSTgroups of 5 · weekly · 2 on average 5/ 200
【辐射国度】月清养老服EA · groups of 6 · 2 on average 2/ 150

Quick answers

from the figures on this page

Settings and map

What are the server rules for Eternal Rust | DEV?

No gather rate appears in the name of Eternal Rust | DEV. The group limit is 6 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Eternal Rust | DEV?

A procedural map, generated by the game, runs on Eternal Rust | DEV.

Server tags

Where can Eternal Rust | DEV be found in Rust Player Count lists and filters?

The Rust Player Count lists that Eternal Rust | DEV fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Eternal Rust | DEV?

These are the tags Eternal Rust | DEV publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts6 (Group limit): You can have up to 6 players per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): A region code is not present; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How many players does Eternal Rust | DEV have?

The server Eternal Rust | DEV is offline at present, with its last appearance 6 days 3 hours ago. The average player count for the past seven days is 0.

How does Eternal Rust | DEV compare in server rankings?

Over the last seven days, Eternal Rust | DEV is #15,919 for player hours, placing it in the top 72% of ranked servers.

Server information

How reliable is Eternal Rust | DEV, and is it online?

Currently offline, Eternal Rust | DEV was last seen 6 days 3 hours ago. It was up 14% of the time over the last 7 full days, 24 of 168 hours. 23 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Eternal Rust | DEV?

On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167058. Joining requires the same protocol on your game; Steam updates it for you.

What region does Eternal Rust | DEV serve?

No region is published by Eternal Rust | DEV. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 85.72.131.117:28015.

Wipe schedule

What happens on Eternal Rust | DEV when a wipe occurs?

Across its recent wipes, the busiest times averaged 1 players. The latest wipe saw its biggest crowd 37 hours in. Half that peak was maintained until the next wipe in 100% of recent wipes.

How often does Eternal Rust | DEV wipe?

With so few of Eternal Rust | DEV's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 12 days 17 hours ago.

How to join

How can I connect to Eternal Rust | DEV?

Open the Rust console with F1, then type client.connect 85.72.131.117:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players 100 slots are available.
ts6
Group limit You can have up to 6 players per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167058
Build The game build is 167058.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code A region code is not present.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.