Rust Player Count
85,138 playing now

Offline86.146.176.163:28015checked 2d ago

local test server

moddedoxide
Players now 1/ 10 10% full
7-day average 1 peak 1
Rank #7,500 top 34%
Last wipe 8d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 7.4 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 100% of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 6 OctWed 30 SepMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 12:20 UTC8d ago 1 – running 0
Wed 30 Sep, 17:39 UTC13d ago 0 – 5.8 days 1
Mon 21 Sep, 17:07 UTC23d ago 1 held half 9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 127 on average 169/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 194/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 92/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 36/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 15/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 78/ 700

Quick answers

from the figures on this page

Settings and map

What are the server rules for local test server?

The name of local test server does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map is running on local test server?

A procedural map, generated by the game, runs on local test server.

Tags and filters

Where can local test server be found in Rust Player Count lists and filters?

The Rust Player Count lists that local test server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on local test server?

The game's server browser reads these tags from local test server: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

How full is local test server?

local test server is offline at the moment; the last time it was seen was 2 days 21 hours ago. With a peak of 1, the average over seven days is 1 players.

How does local test server compare in server rankings?

local test server is in the top 34% of all ranked servers with a rank of #7,500 for player hours over the past seven days.

Server information

How reliable is local test server, and is it online?

Currently offline, local test server was last seen 2 days 21 hours ago. In the last 7 full days, it was up for 28 of 168 hours, which is 17% uptime. 17 September 2026 is when Rust Player Count first saw it.

What Rust version is used on local test server?

Windows hosts local test server, which runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of local test server?

No region is published by local test server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 86.146.176.163:28015.

Wipe schedule

What happens on local test server when a wipe occurs?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does local test server wipe?

No next wipe can be predicted for local test server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 8 days 4 hours ago.

Connect to the server

How can I connect to local test server?

Open the Rust console with F1, then type client.connect 86.146.176.163:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build It runs on game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server is Modded; plugins or settings affect how it plays.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.