Offline86.159.123.208:28015checked 17h ago
Production-test-server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Production-test-server?
The name of Production-test-server does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Tags, lists and filters
Where can Production-test-server be found in Rust Player Count lists and filters?
The Rust Player Count lists that Production-test-server fits are: Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What is the meaning of the tags on Production-test-server?
For the game's server browser, Production-test-server publishes: gmrust (Game mode): Survival as standard in Rust; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): It runs on game build 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Expect one wipe per month, alongside the forced wipe from Facepunch; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How many players does Production-test-server have?
Production-test-server is offline at the moment; the last time it was seen was 17 hours ago. The average player count for the last seven days is 1, and the highest point was 1. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Where does Production-test-server sit in the rankings?
Over the last seven days, Production-test-server is #8,254 for player hours, placing it in the top 37% of ranked servers.
Server information
How reliable is Production-test-server, and is it online?
Last seen 17 hours ago, Production-test-server is offline right now. It was up 12% of the time over the last 4 full days, 12 of 96 hours. Its first appearance in Rust Player Count was on 9 October 2026.
What is the Rust version for Production-test-server?
Rust network protocol 2634 and build 167781 on Windows is what Production-test-server uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Production-test-server?
A region is not published by Production-test-server. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 86.159.123.208:28015.
Wipe information
When does Production-test-server wipe?
The next wipe for Production-test-server is an estimate based on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and it affects all Rust servers. The world in play was created 8 days ago. A monthly wipe schedule is published in its tags.
Join the server
What is the process to join Production-test-server?
Open the Rust console with F1, then type client.connect 86.159.123.208:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,^z,^y,^m,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^m
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.