Rust Player Count
27,371 playing now

Online86.172.208.118:28015checked 12m ago

Survivors 10x - Local Development

10x moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 2
Rank #7,361 top 34%
Last wipe 1d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeakWipe
00.511.5218:0022:0002:0019:0023:0003:00Wiped Tue 20 Oct, 18:45 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct21 Oct22 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:45 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 301 on average 65/ 100
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 177 on average 215/ 250
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 162 on average 133/ 200
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 122 on average 9/ 350
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 80 on average 25/ 150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 67 on average 69/ 150

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Survivors 10x - Local Development?

The gather rate on Survivors 10x - Local Development is 10x, per its name. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on Survivors 10x - Local Development?

A procedural map, generated by the game, runs on Survivors 10x - Local Development.

Server tags

Where can Survivors 10x - Local Development be found in Rust Player Count lists and filters?

The Rust Player Count lists that Survivors 10x - Local Development fits are: 10x Rust servers and Modded Rust servers. You can find it on the server list using these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 10x.

How should you interpret the tags on Survivors 10x - Local Development?

The game's server browser reads these tags from Survivors 10x - Local Development: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Survivors 10x - Local Development have?

With 10 slots, Survivors 10x - Local Development has 0 players at the moment. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours was 2 players at 22:00 UTC.

What position does Survivors 10x - Local Development hold among Rust servers?

For player hours in the last seven days, Survivors 10x - Local Development ranks #7,361 and is in the top 34% of all ranked servers.

Server details

What is the uptime and reliability of Survivors 10x - Local Development?

Right now, Survivors 10x - Local Development is up. In the last 2 full days, it was up for 20 of 48 hours, which is 42% uptime. 19 October 2026 is when Rust Player Count first saw it.

What is the Rust version for Survivors 10x - Local Development?

On Windows, Survivors 10x - Local Development runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Survivors 10x - Local Development serve?

No region is published by Survivors 10x - Local Development. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 86.172.208.118:28015.

Wipe schedule

What wipe pattern does Survivors 10x - Local Development follow?

With so few of Survivors 10x - Local Development's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The present world dates from 33 hours ago.

Join the server

How can I connect to Survivors 10x - Local Development?

Joining is done by opening the console (F1) and running client.connect 86.172.208.118:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.