Offline86.8.201.136:16261checked 18h ago
cheggsLab
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:30 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which rules govern cheggsLab?
The name of cheggsLab does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is running on cheggsLab?
A procedural map of size 1,500 is what cheggsLab runs, generated by the game with seed 1582486418. You can see it on RustMaps from this page, because the same size and seed give the same map.
Tags, lists and filters
Where can cheggsLab be found in Rust Player Count lists and filters?
The Rust Player Count lists that cheggsLab fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What is the meaning of the tags on cheggsLab?
For the game's server browser, cheggsLab publishes: gmvanilla (Game mode): Standard vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): No region code is set. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on cheggsLab?
Currently offline, cheggsLab was last seen 18 hours ago. The average player count for the last seven days is 1, and the highest point was 2. The busiest time in the last 48 hours was 10:00 UTC, with an average of 2 players.
Where does cheggsLab sit in the rankings?
For player hours in the last seven days, cheggsLab ranks #7,355 and is in the top 33% of all ranked servers.
Server details
What is the online status and reliability of cheggsLab?
Last seen 18 hours ago, cheggsLab is offline right now. Based on the uptime it reports, the last restart was about 7 hours ago. For the last 1 full day, it was online for 21 of 24 hours, a 88% uptime. Rust Player Count recorded it for the first time on 13 October 2026.
What is the Rust version for cheggsLab?
Rust network protocol 2634 and build 167781 on Linux is what cheggsLab uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find cheggsLab?
There is no region published by cheggsLab. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 86.8.201.136:16261.
What is the performance like on cheggsLab?
The server ran at an average of 236 fps over the last 48 hours, never falling below 227. Up to 8,933 entities were present, including buildings, deployables and other world objects. At its highest, it used 846 MB of memory. A climbing entity count and low fps are felt as lag by players.
Wipe days
When does cheggsLab wipe?
Too few wipes are recorded for cheggsLab to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 41 hours ago.
Connect to the server
How can I connect to cheggsLab?
To get in, press F1 in Rust and enter client.connect 86.8.201.136:16261. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.