Offline88.212.16.66:28116checked 18d ago
selftest
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for selftest?
The name of selftest does not state a gather rate. There is no published group limit. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Server tags
Where can selftest be found in Rust Player Count lists and filters?
These Rust Player Count lists include selftest: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all.
What information do the tags on selftest convey?
For the game's server browser, selftest publishes: mp2 (Max players): 2 slots are available; v1069 (Protocol): Your game version needs to be on protocol 1069 to connect; rust (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
What is the player count on selftest?
The server selftest is offline at present, with its last appearance 18 days 11 hours ago.
How does selftest compare in server rankings?
For player hours in the last seven days, selftest ranks #16,661 and is in the top 71% of all ranked servers.
Server details
What is the uptime and reliability of selftest?
Currently offline, selftest was last seen 18 days 11 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 24 September 2026.
What is the Rust version for selftest?
On Windows, selftest runs Rust network protocol 1069. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find selftest?
No region is published by selftest. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 88.212.16.66:28116.
Wipe schedule
What wipe pattern does selftest follow?
The rhythm of wipes on selftest cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server.
How to join
How can I connect to selftest?
Open the Rust console with F1, then type client.connect 88.212.16.66:28116. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as rust,mp2,v1069
Game
mp2
v1069
Other
rust
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.