Rust Player Count
39,905 playing now

Online89.163.189.125:28015checked 10m ago

Gamed!de

Players now 0/ 8 0% full
7-day average 0 peak 1
Rank #8,043 top 36%
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 0.5 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:40 UTC11d ago 1 – running 0
Fri 2 Oct, 19:09 UTC11d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average 309/ 325
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average 140/ 225
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average 208/ 250
Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average 173/ 200
Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average 26/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average 152/ 175

Quick answers

from the figures on this page

Settings and map

Which rules govern Gamed!de?

The name of Gamed!de does not state a gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC is on, Valve's anti-cheat.

Which map is running on Gamed!de?

The game generates a procedural map of size 3,500 with seed 290809397 for Gamed!de. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags and filters

Where can Gamed!de be found in Rust Player Count lists and filters?

The Rust Player Count lists that Gamed!de fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you interpret the tags on Gamed!de?

For the game's server browser, Gamed!de publishes: gmrust (Game mode): The usual Rust survival experience; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Joining requires the same protocol: 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How many players does Gamed!de have?

0 of 8 slots are filled on Gamed!de right now. The seven-day average is 0 players, with a peak of 1. In the past 48 hours, the peak activity occurred at 13:00 UTC, averaging 1 players.

How does Gamed!de compare in server rankings?

For player hours in the last seven days, Gamed!de ranks #8,043 and is in the top 36% of all ranked servers.

Server information

What is the online status and reliability of Gamed!de?

Right now, Gamed!de is up. The uptime it gives suggests it restarted about 10 days 23 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 2 October 2026.

What Rust version is used on Gamed!de?

On Linux, Gamed!de runs Rust network protocol 2634 and build 166652. Joining requires the same protocol on your game; Steam updates it for you.

What region does Gamed!de serve?

No region is published by Gamed!de. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 89.163.189.125:28015.

Is Gamed!de lag-free?

In the last 48 hours, it averaged 30 server fps, with a low of 21. Up to 67,232 entities were present, including buildings, deployables and other world objects. At its highest, it used 3,829 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on Gamed!de on wipe day?

Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.

How often does Gamed!de wipe?

The rhythm of wipes on Gamed!de cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 11 days 1 hours.

Join the server

What is the process to join Gamed!de?

Open the Rust console with F1, then type client.connect 89.163.189.125:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp8
Max players The server has 8 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Joining requires the same protocol: 2634.
cs166652
Build Build number: 166652.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.