Rust Player Count
42,151 playing now

Online89.163.193.54:28015checked 10m ago

Gamed!de SNF

moddedoxide
Players now 0/ 10 0% full
7-day average 1 peak 5
Rank #3,569 top 16%
Last wipe 12d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

01020304002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 3 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:17 UTC12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average 22/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average 16/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 93/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average 4/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 2/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 13/ 700

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Gamed!de SNF use?

A gather rate is absent from the name of Gamed!de SNF. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

What is the map on Gamed!de SNF?

Gamed!de SNF runs a procedural map of size 4,500 with seed 6738, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can Gamed!de SNF be found in Rust Player Count lists and filters?

These Rust Player Count lists include Gamed!de SNF: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Gamed!de SNF convey?

The game's server browser reads these tags from Gamed!de SNF: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): It appears under Modded because plugins or settings modify the game. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How many players does Gamed!de SNF have?

Right now, 0 players are on Gamed!de SNF, which has 10 slots. The seven-day average is 1 players, with a peak of 5. The highest average in the last 48 hours was 4 players at 17:00 UTC.

Where does Gamed!de SNF sit in the rankings?

For player hours in the last seven days, Gamed!de SNF ranks #3,569 and is in the top 16% of all ranked servers.

Server information

What is the online status and reliability of Gamed!de SNF?

You can find Gamed!de SNF online at the moment. Based on the uptime it reports, the last restart was about 21 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Player Count was on 13 September 2026.

What Rust version is used on Gamed!de SNF?

Linux hosts Gamed!de SNF, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does Gamed!de SNF serve?

No region is published by Gamed!de SNF. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 89.163.193.54:28015.

What is the performance like on Gamed!de SNF?

The server ran at an average of 30 fps over the last 48 hours, never falling below 28. The maximum number of entities it carried was 116,304, which includes buildings, deployables and everything else. Peak memory use was 4,115 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What should you expect on Gamed!de SNF during a wipe?

The average busiest point in recent wipes reached 3 players. 34 hours after the latest wipe, the crowd hit its peak.

When does Gamed!de SNF wipe?

The rhythm of wipes on Gamed!de SNF cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 12 days 22 hours ago.

Join the server

What is the process to join Gamed!de SNF?

Joining is done by opening the console (F1) and running client.connect 89.163.193.54:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players 10 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.