Rust Player Count
89,109 playing now

Online89.179.78.59:28888checked 12m ago

Test server autowipe

Players now 0/ 40 0% full
7-day average 0 peak –
Rank #15,986 top 71%
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipe-day peak 0 players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:48 UTC2d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average 497/ 550
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average 476/ 500
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average 282/ 300
Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average 433/ 450
Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average 70/ 250
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average 341/ 425

Quick answers

from the figures on this page

Settings and map

Which rules govern Test server autowipe?

A gather rate is absent from the name of Test server autowipe. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is on.

What is the map on Test server autowipe?

A procedural map of size 3,000 is what Test server autowipe runs, generated by the game with seed 93197. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags, lists and filters

Where can Test server autowipe be found in Rust Player Count lists and filters?

The Rust Player Count lists that Test server autowipe fits are: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you interpret the tags on Test server autowipe?

For the game's server browser, Test server autowipe publishes: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

How full is Test server autowipe?

Right now, 0 players are on Test server autowipe, which has 40 slots. The average player count for the past seven days is 0.

What position does Test server autowipe hold among Rust servers?

For player hours in the last seven days, Test server autowipe ranks #15,986 and is in the top 71% of all ranked servers.

About the server

How reliable is Test server autowipe, and is it online?

Test server autowipe is currently online. Based on the uptime it reports, the last restart was about 47 hours ago. For the last 7 full days, it was online for 166 of 168 hours, a 99% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on Test server autowipe?

Linux hosts Test server autowipe, which runs Rust network protocol 2634 and build 167398. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Test server autowipe?

No region is published by Test server autowipe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 89.179.78.59:28888.

How well does Test server autowipe perform?

In the last 48 hours, it averaged 206 server fps, with a low of 166. Up to 48,246 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,885 MB. A climbing entity count and low fps are felt as lag by players.

Wipe schedule

What happens on Test server autowipe when a wipe occurs?

Recent wipes saw an average peak of 0 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

When does Test server autowipe wipe?

Too few wipes are recorded for Test server autowipe to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 2 days 2 hours.

Connect to the server

What is the process to join Test server autowipe?

To get in, press F1 in Rust and enter client.connect 89.179.78.59:28888. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.