Rust Player Count
45,351 playing now

OfflineNA89.213.214.3:28030checked 13h ago

Setting up PvPvE - TESTING - YMMV

monthly wipes moddedcarbonpvepremium
Players now 0/ 50 0% full
7-day average 0 peak –
Rank #15,960 top 71% · #1543 in NA
Last wipe 17d ago monthly schedule
Next wipe 22d 8h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123411:0018:0000:0007:0013:0020:00

Hourly average and peak, UTC.

Server performance

05010015020011:0018:0000:0007:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep4 Oct7 Oct11 Oct14 Oct

Top 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 28/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average 34/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 20/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 15/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 15/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 5/ 420

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Setting up PvPvE - TESTING - YMMV?

A gather rate is absent from the name of Setting up PvPvE - TESTING - YMMV. Groups are capped at 8 players, the default in the game. The server runs pve, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Entry requires Rust's premium status. Anti-cheat VAC from Valve is on.

What map is used on Setting up PvPvE - TESTING - YMMV?

Setting up PvPvE - TESTING - YMMV runs a procedural map of size 4,000 with seed 2147483647, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Server tags

Where can Setting up PvPvE - TESTING - YMMV be found in Rust Player Count lists and filters?

The Rust Player Count lists that Setting up PvPvE - TESTING - YMMV fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

What information do the tags on Setting up PvPvE - TESTING - YMMV convey?

The game's server browser reads these tags from Setting up PvPvE - TESTING - YMMV: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2635 (Protocol): To join, your game must match protocol 2635; cs167779 (Build): It runs on game build 167779; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): The Carbon plugin framework is running; ^q (Premium): Entry requires Rust's premium status; NA (North America): You can find it in the North America section of the server browser; sc1 (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Setting up PvPvE - TESTING - YMMV?

Setting up PvPvE - TESTING - YMMV is offline at the moment; the last time it was seen was 13 hours ago. The average player count for the past seven days is 0.

How does Setting up PvPvE - TESTING - YMMV compare in server rankings?

In the last seven days, Setting up PvPvE - TESTING - YMMV is #15,960 for player hours, #1,543 in North America, and within the top 71% of ranked servers.

Server details

What is the uptime and reliability of Setting up PvPvE - TESTING - YMMV?

Setting up PvPvE - TESTING - YMMV is down at the moment and was last seen 13 hours ago. It reports an uptime that puts the last restart at roughly 11 hours ago. For the last 7 full days, it was online for 165 of 168 hours, a 98% uptime. 27 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Setting up PvPvE - TESTING - YMMV?

On Linux, Setting up PvPvE - TESTING - YMMV runs Rust network protocol 2635 and build 167779. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Setting up PvPvE - TESTING - YMMV?

With its NA tag, Setting up PvPvE - TESTING - YMMV lists itself in North America. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 89.213.214.3:28030.

Is Setting up PvPvE - TESTING - YMMV lag-free?

Over the last 48 hours, the average server fps was 114, and it never dropped below 93. Up to 100,000 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 2,438 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What wipe pattern does Setting up PvPvE - TESTING - YMMV follow?

The next wipe for Setting up PvPvE - TESTING - YMMV is an estimate based on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 17 days ago. A monthly wipe schedule is published in its tags.

Connect to the server

How can I connect to Setting up PvPvE - TESTING - YMMV?

To get in, press F1 in Rust and enter client.connect 89.213.214.3:28030. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. Entry requires Rust's premium status.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^m,NA,gmrust,cs167779,^q,sc1,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2635
Protocol To join, your game must match protocol 2635.
cs167779
Build It runs on game build 167779.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon The Carbon plugin framework is running.
^q
Premium Entry requires Rust's premium status.

Region

NA
North America You can find it in the North America section of the server browser.

Other

sc1
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.