Rust Player Count
46,822 playing now

OnlineEU89.222.104.137:22619checked 9m ago

[ESP/Ñ] DEV

biweekly wipes moddedcarbonpve
Players now 0/ 40 0% full
7-day average 0 peak 1
Rank #6,103 top 27% · #1811 in EU
Last wipe 2d ago biweekly schedule
Next wipe 11d 14h Mon 26 Oct, 15:04 UTC

Players

AveragePeak
00.250.50.75101:0010:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

01020304001:0010:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers, top 64% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 26 October, 15:04 UTC, in 11d 14h. Its biweekly schedule tag · low confidence

Usual gap 10.8 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 33% else halves by day 2

Coming wipes

11d 14hMon 26 Oct, 15:04 UTC
21d 18hThu 5 Nov, 19:00 UTC FW
25d 14hMon 9 Nov, 15:04 UTC
39d 14hMon 23 Nov, 15:04 UTC

The first 48 hours of its last wipes

Mon 12 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:04 UTC2d ago 1 – running 0
Thu 1 Oct, 19:09 UTC FW13d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC15d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC28d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 199 on average 124/ 2000
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 49 on average 9/ 100
[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 29 on average 17/ 50
PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 28 on average 5/ 100
[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 25 on average 17/ 100
RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 25 on average 4/ 200

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for [ESP/Ñ] DEV?

No gather rate appears in the name of [ESP/Ñ] DEV. Group size is limited to 12 players. The server runs pve, no player-versus-player fighting. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What is the map on [ESP/Ñ] DEV?

A procedural map of size 3,750 is what [ESP/Ñ] DEV runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Bots y eventos en todo el mapa.

Server tags

Where can [ESP/Ñ] DEV be found in Rust Player Count lists and filters?

The Rust Player Count lists that [ESP/Ñ] DEV fits are: EU Rust servers, Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What is the meaning of the tags on [ESP/Ñ] DEV?

The game's server browser reads these tags from [ESP/Ñ] DEV: gmrust (Game mode): The usual Rust survival experience; mp40 (Max players): Capacity: 40 slots; ts12 (Group limit): Teams are capped at 12 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks, a wipe takes place; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins; EU (Europe): The server browser lists this one under Europe. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player numbers

What is the player count on [ESP/Ñ] DEV?

With 40 slots, [ESP/Ñ] DEV has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 16:00 UTC, with an average of 1 players.

Where does [ESP/Ñ] DEV sit in the rankings?

[ESP/Ñ] DEV ranks #6,103 for player hours over the past seven days, #1,811 in Europe, and is in the top 27% of all ranked servers.

About the server

What is the online status and reliability of [ESP/Ñ] DEV?

You can find [ESP/Ñ] DEV online at the moment. The uptime it gives suggests it restarted about 17 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. 15 September 2026 is when Rust Player Count first saw it.

What Rust version is used on [ESP/Ñ] DEV?

Linux hosts [ESP/Ñ] DEV, which runs Rust network protocol 2634 and build 167584. Joining requires the same protocol on your game; Steam updates it for you.

What region does [ESP/Ñ] DEV serve?

In Europe, [ESP/Ñ] DEV lists itself with its EU tag. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 89.222.104.137:22619.

How well does [ESP/Ñ] DEV perform?

In the last 48 hours, it averaged 30 server fps, with a low of 22. The maximum number of entities it carried was 94,588, which includes buildings, deployables and everything else. Memory usage reached up to 4,295 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe information

What changes on [ESP/Ñ] DEV on wipe day?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest. Half that peak was maintained until the next wipe in 33% of recent wipes. Otherwise, it dropped below half by day 2.

When does [ESP/Ñ] DEV wipe?

The prediction follows its tag because too few of [ESP/Ñ] DEV's wipes are recorded to confirm the schedule. Monday 26 October at 15:04 UTC is when the next wipe is due. The present world dates from 2 days 9 hours ago. Every two weeks is the wipe interval published in its tags.

How to join

How can I connect to [ESP/Ñ] DEV?

To get in, press F1 in Rust and enter client.connect 89.222.104.137:22619. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167584,ts12

Game

gmrust
Game mode The usual Rust survival experience.
mp40
Max players Capacity: 40 slots.
ts12
Group limit Teams are capped at 12 players.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Region

EU
Europe The server browser lists this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.