Rust Player Count
66,737 playing now

Online89.43.106.202:22200checked 7m ago

4Netplayers Rust Server

moddedoxide
Players now 0/ 10 0% full
7-day average 0 peak 1
Rank #14,196 top 65%
Last wipe 11h ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeakWipe
00.250.50.75100:0002:0004:0007:0009:0011:00Wiped Tue 20 Oct, 01:47 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304000:0002:0004:0007:0009:0011:00Wiped Tue 20 Oct, 01:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 01:47 UTC11h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 209/ 400
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 20.10EU · groups of 16+ · weekly · 107 on average 175/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 17.10EU · groups of 8+ · weekly · 106 on average 130/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 84 on average 64/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 13.10EU · groups of 16+ · monthly · 75 on average 17/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 71 on average 166/ 700

Quick answers

from the figures on this page

Rules, map and settings

What configuration does 4Netplayers Rust Server use?

The name of 4Netplayers Rust Server does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

Which map is running on 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 1,000 with seed 624578193, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page.

Tags, lists and filters

Where can 4Netplayers Rust Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include 4Netplayers Rust Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What information do the tags on 4Netplayers Rust Server convey?

For the game's server browser, 4Netplayers Rust Server publishes: gmvanilla (Game mode): Unmodified survival gameplay; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does 4Netplayers Rust Server have?

0 of 10 slots are filled on 4Netplayers Rust Server right now. With a peak of 1, the average over seven days is 0 players. The busiest time in the last 48 hours was 01:00 UTC, with an average of 0 players.

Where does 4Netplayers Rust Server sit in the rankings?

For player hours in the last seven days, 4Netplayers Rust Server ranks #14,196 and is in the top 65% of all ranked servers.

Server information

How reliable is 4Netplayers Rust Server, and is it online?

Right now, 4Netplayers Rust Server is up. Based on the uptime it reports, the last restart was about 57 minutes ago. Its first appearance in Rust Player Count was on 20 October 2026.

What Rust version is used on 4Netplayers Rust Server?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find 4Netplayers Rust Server?

There is no region published by 4Netplayers Rust Server. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 89.43.106.202:22200.

Is 4Netplayers Rust Server lag-free?

In the last 48 hours, it averaged 30 server fps, with a low of 30. The maximum number of entities it carried was 4,045, which includes buildings, deployables and everything else. At its highest, it used 801 MB of memory. A climbing entity count and low fps are felt as lag by players.

Wipe information

How often does 4Netplayers Rust Server wipe?

The rhythm of wipes on 4Netplayers Rust Server cannot be told yet, since too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. It has been running its current world for 11 hours.

Connect to the server

What steps are needed to join 4Netplayers Rust Server?

Joining is done by opening the console (F1) and running client.connect 89.43.106.202:22200. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in. For more, visit its website at https://discord.com/invite/2JzcjwJys8.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Unmodified survival gameplay.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.