Rust Player Count
84,237 playing now

Online89.93.3.136:12015checked 10m ago

[DEV] Server

moddedcarbon
Players now 1/ 2 50% full
7-day average 0 peak 1
Rank #11,463 top 52%
Last wipe 10d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123417:0019:0022:0019:0022:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.1 days between real wipes
On rhythm 40% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 50% else halves by day 4

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 14:00 UTC10d ago 1 – running 0
Sat 3 Oct, 22:21 UTC10d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC11d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC16d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC19d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC20d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 126 on average 196/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 195/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average 90/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 87 on average 41/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 12/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 72 on average 74/ 700

Quick answers

from the figures on this page

Rules and settings

What are the server rules for [DEV] Server?

No gather rate appears in the name of [DEV] Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

What is the map on [DEV] Server?

A procedural map, generated by the game, runs on [DEV] Server.

Tags, lists and filters

Where can [DEV] Server be found in Rust Player Count lists and filters?

The Rust Player Count lists that [DEV] Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on [DEV] Server?

The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How many players does [DEV] Server have?

1 of 2 slots are filled on [DEV] Server right now. The seven-day average is 0 players, with a peak of 1.

Where does [DEV] Server sit in the rankings?

Over the last seven days, [DEV] Server is #11,463 for player hours, placing it in the top 52% of ranked servers.

About the server

How reliable is [DEV] Server, and is it online?

[DEV] Server is currently online. For the last 7 full days, it was online for 58 of 168 hours, a 35% uptime. Its first appearance in Rust Player Count was on 13 September 2026.

What is the Rust version for [DEV] Server?

Windows hosts [DEV] Server, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of [DEV] Server?

No region is published by [DEV] Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 89.93.3.136:12015.

Wipe days

What happens on [DEV] Server when a wipe occurs?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 4 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it dropped below half by day 4.

When does [DEV] Server wipe?

No next wipe can be predicted for [DEV] Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 10 days 2 hours ago.

How to join

What steps are needed to join [DEV] Server?

Joining is done by opening the console (F1) and running client.connect 89.93.3.136:12015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp2
Max players 2 slots are available.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded It appears under Modded because plugins or settings modify the game.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.