Online89.93.3.136:12015checked 10m ago
[DEV] Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:00 UTC10d ago | 1 | – | running | 0 |
| Sat 3 Oct, 22:21 UTC10d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC11d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC16d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC19d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC20d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for [DEV] Server?
No gather rate appears in the name of [DEV] Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on [DEV] Server?
A procedural map, generated by the game, runs on [DEV] Server.
Tags, lists and filters
Where can [DEV] Server be found in Rust Player Count lists and filters?
The Rust Player Count lists that [DEV] Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on [DEV] Server?
The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^z (Modded): It appears under Modded because plugins or settings modify the game; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How many players does [DEV] Server have?
1 of 2 slots are filled on [DEV] Server right now. The seven-day average is 0 players, with a peak of 1.
Where does [DEV] Server sit in the rankings?
Over the last seven days, [DEV] Server is #11,463 for player hours, placing it in the top 52% of ranked servers.
About the server
How reliable is [DEV] Server, and is it online?
[DEV] Server is currently online. For the last 7 full days, it was online for 58 of 168 hours, a 35% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for [DEV] Server?
Windows hosts [DEV] Server, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of [DEV] Server?
No region is published by [DEV] Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 89.93.3.136:12015.
Wipe days
What happens on [DEV] Server when a wipe occurs?
The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 4 hours in. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, it dropped below half by day 4.
When does [DEV] Server wipe?
No next wipe can be predicted for [DEV] Server, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 10 days 2 hours ago.
How to join
What steps are needed to join [DEV] Server?
Joining is done by opening the console (F1) and running client.connect 89.93.3.136:12015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.