Offline90.156.214.152:28015checked 25d ago
TestServer
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does TestServer use?
No gather rate appears in the name of TestServer. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. Anti-cheat VAC from Valve is on.
Tags and filters
Where can TestServer be found in Rust Player Count lists and filters?
These Rust Player Count lists include TestServer: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on TestServer?
For the game's server browser, TestServer publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs164530 (Build): Build number: 164530; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.
Population
How many players does TestServer have?
TestServer is offline at the moment; the last time it was seen was 25 days 7 hours ago.
What position does TestServer hold among Rust servers?
TestServer is in the top – of all ranked servers with a rank of #13,243 for player hours over the past seven days.
About the server
How reliable is TestServer, and is it online?
Last seen 25 days 7 hours ago, TestServer is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Rust Player Count recorded it for the first time on 18 September 2026.
What Rust version is used on TestServer?
On Windows, TestServer runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.
What region does TestServer serve?
A region is not published by TestServer. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 90.156.214.152:28015.
Wipe schedule
What wipe pattern does TestServer follow?
Too few wipes are recorded for TestServer to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 25 days 8 hours.
Connect to the server
How can I connect to TestServer?
Open the Rust console with F1, then type client.connect 90.156.214.152:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.