Offline90.185.0.204:28015checked 18d ago
Local Test Server (No EAC / Tiny Map / Frozen AI)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for Local Test Server (No EAC / Tiny Map / Frozen AI)?
A gather rate is absent from the name of Local Test Server (No EAC / Tiny Map / Frozen AI). Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. You can fight and raid other players. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is off.
What map is used on Local Test Server (No EAC / Tiny Map / Frozen AI)?
A procedural map is what Local Test Server (No EAC / Tiny Map / Frozen AI) runs, generated by the game.
Tags and filters
Where can Local Test Server (No EAC / Tiny Map / Frozen AI) be found in Rust Player Count lists and filters?
These Rust Player Count lists include Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What information do the tags on Local Test Server (No EAC / Tiny Map / Frozen AI) convey?
The game's server browser reads these tags from Local Test Server (No EAC / Tiny Map / Frozen AI): gmrust (Game mode): Survival as standard in Rust; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Population
How full is Local Test Server (No EAC / Tiny Map / Frozen AI)?
Local Test Server (No EAC / Tiny Map / Frozen AI) is offline at the moment; the last time it was seen was 18 days 4 hours ago.
What position does Local Test Server (No EAC / Tiny Map / Frozen AI) hold among Rust servers?
Local Test Server (No EAC / Tiny Map / Frozen AI) is in the top 61% of all ranked servers with a rank of #13,973 for player hours over the past seven days.
Server information
What is the uptime and reliability of Local Test Server (No EAC / Tiny Map / Frozen AI)?
Currently offline, Local Test Server (No EAC / Tiny Map / Frozen AI) was last seen 18 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 24 September 2026.
What is the Rust version for Local Test Server (No EAC / Tiny Map / Frozen AI)?
Windows hosts Local Test Server (No EAC / Tiny Map / Frozen AI), which runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of Local Test Server (No EAC / Tiny Map / Frozen AI)?
No region is published by Local Test Server (No EAC / Tiny Map / Frozen AI). The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 90.185.0.204:28015.
Wipe information
What happens on Local Test Server (No EAC / Tiny Map / Frozen AI) when a wipe occurs?
Recent wipes saw an average peak of 1 players. The latest wipe saw its biggest crowd 0 hours in.
How often does Local Test Server (No EAC / Tiny Map / Frozen AI) wipe?
Too few wipes are recorded for Local Test Server (No EAC / Tiny Map / Frozen AI) to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 19 days 5 hours ago.
Connect to the server
What steps are needed to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
To get in, press F1 in Rust and enter client.connect 90.185.0.204:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.