Rust Player Count
55,133 playing now

OfflineEU90.231.47.195:28015checked 10h ago

RERUST-DEV-WhiteListed

weekly wipes moddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak 1
Rank #9,216 top 41% · #2124 in EU
Last wipe 1d ago weekly schedule
Next wipe 4d 22h Mon 19 Oct, 10:08 UTC

Players

AveragePeak
00.250.50.75114:0019:0000:0014:0019:0000:00

Hourly average and peak, UTC.

Server performance

010020030040014:0019:0000:0014:0019:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Monday 19 October, 10:08 UTC, in 4d 22h. Its weekly schedule tag · low confidence

Usual gap 0.4 days between real wipes
Wipe-day peak 1 players, last three wipes

Coming wipes

4d 22hMon 19 Oct, 10:08 UTC
11d 22hMon 26 Oct, 10:08 UTC
18d 22hMon 2 Nov, 10:08 UTC
22d 7hThu 5 Nov, 19:00 UTC FW
25d 22hMon 9 Nov, 10:08 UTC
32d 22hMon 16 Nov, 10:08 UTC
39d 22hMon 23 Nov, 10:08 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 10:08 UTC2d ago – – running 0
Mon 12 Oct, 00:09 UTC2d ago 1 – 0.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 107 on average 154/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
RustSpain.com | EU MainEU · groups of 12+ · weekly · 67 on average 6/ 200
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 24 on average 6/ 175
TRAVELER SOLO [MAX 1] Wipe 12.10EU · no group limit · weekly · 20 on average 31/ 100
Arcane Rust #4 - NoLimit Modded | TP | Kits | MagicEU · groups of 8+ · weekly · 11 on average 3/ 100

Quick answers

from the figures on this page

Settings and map

What are the server rules for RERUST-DEV-WhiteListed?

The name of RERUST-DEV-WhiteListed does not state a gather rate. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Carbon plugins are running on it. Anti-cheat VAC from Valve is on.

Which map is running on RERUST-DEV-WhiteListed?

A procedural map of size 2,500 is what RERUST-DEV-WhiteListed runs, generated by the game with seed 1337. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.

Tags and filters

Where can RERUST-DEV-WhiteListed be found in Rust Player Count lists and filters?

These Rust Player Count lists include RERUST-DEV-WhiteListed: EU Rust servers and Modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

What information do the tags on RERUST-DEV-WhiteListed convey?

The game's server browser reads these tags from RERUST-DEV-WhiteListed: gmvanilla (Game mode): Standard vanilla survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): It runs on game build 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^w (Weekly): The server wipes every week; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; EU (Europe): It appears under Europe when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Population

How full is RERUST-DEV-WhiteListed?

RERUST-DEV-WhiteListed is offline at the moment; the last time it was seen was 10 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 14:00 UTC, with an average of 1 players.

How does RERUST-DEV-WhiteListed compare in server rankings?

RERUST-DEV-WhiteListed ranks #9,216 for player hours over the past seven days, #2,124 in Europe, and is in the top 41% of all ranked servers.

Server information

What is the uptime and reliability of RERUST-DEV-WhiteListed?

Last seen 10 hours ago, RERUST-DEV-WhiteListed is offline right now. Based on the uptime it reports, the last restart was about 3 hours ago. For the last 2 full days, it was online for 29 of 48 hours, a 60% uptime. Its first appearance in Rust Player Count was on 11 October 2026.

What is the Rust version for RERUST-DEV-WhiteListed?

On Windows, RERUST-DEV-WhiteListed runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does RERUST-DEV-WhiteListed serve?

With its EU tag, RERUST-DEV-WhiteListed lists itself in Europe. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 90.231.47.195:28015.

What is the performance like on RERUST-DEV-WhiteListed?

In the last 48 hours, it averaged 231 server fps, with a low of 211. Up to 33,609 entities were present, including buildings, deployables and other world objects. Memory usage reached up to 1,962 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on RERUST-DEV-WhiteListed on wipe day?

Recent wipes saw an average peak of 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does RERUST-DEV-WhiteListed follow?

With too few of RERUST-DEV-WhiteListed's wipes on record to verify the schedule, the tag guides the prediction. Monday 19 October at 10:08 UTC is when the next wipe is due. It has been running its current world for 45 hours. The tags carry a weekly wipe schedule.

Connect to the server

What steps are needed to join RERUST-DEV-WhiteListed?

To get in, press F1 in Rust and enter client.connect 90.231.47.195:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,EU,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Standard vanilla survival.
mp50
Max players The server has 50 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build It runs on game build 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The server wipes every week.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Region

EU
Europe It appears under Europe when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.