Offline91.156.114.182:28015checked 27d ago
local
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What are the server rules for local?
The name of local does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.
Tags and filters
Where can local be found in Rust Player Count lists and filters?
These Rust Player Count lists include local: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on local?
The game's server browser reads these tags from local: gmrust (Game mode): The usual Rust survival experience; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Your game version needs to be on protocol 2633 to connect; cs164497 (Build): It runs on game build 164497; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on local?
local is offline at the moment; the last time it was seen was 27 days 21 hours ago.
What position does local hold among Rust servers?
local is in the top – of all ranked servers with a rank of #14,212 for player hours over the past seven days.
Server information
What is the online status and reliability of local?
Last seen 27 days 21 hours ago, local is offline right now. It was up 0% of the time over the last 7 full days, 0 of 168 hours. 16 September 2026 is when Rust Player Count first saw it.
What is the Rust version for local?
On Windows, local runs Rust network protocol 2633 and build 164497. Joining requires the same protocol on your game; Steam updates it for you.
What region does local serve?
No region is published by local. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 91.156.114.182:28015.
Wipe days
How often does local wipe?
Too few wipes are recorded for local to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The present world dates from 27 days 22 hours ago.
How to join
What is the process to join local?
To get in, press F1 in Rust and enter client.connect 91.156.114.182:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2633,gmrust,cs164497,ts8
Game
gmrust
mp5
ts8
v2633
cs164497
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.