OnlineNA · us591.229.114.120:28015checked 10m ago
WhyNotRust
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC11d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW13d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does WhyNotRust use?
No gather rate appears in the name of WhyNotRust. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map is running on WhyNotRust?
WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.
Server tags
Where can WhyNotRust be found in Rust Player Count lists and filters?
The Rust Player Count lists that WhyNotRust fits are: Best Rust PvE servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What is the meaning of the tags on WhyNotRust?
These are the tags WhyNotRust publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $rus5 (Region code): Region code set to us5; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.
Player numbers
How many players does WhyNotRust have?
Right now, 0 players are on WhyNotRust, which has 100 slots. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 2 players at 19:00 UTC.
What position does WhyNotRust hold among Rust servers?
In the last seven days, WhyNotRust is #7,068 for player hours, #1,113 in North America, and within the top 32% of ranked servers.
Server information
What is the online status and reliability of WhyNotRust?
You can find WhyNotRust online at the moment. It reports an uptime that puts the last restart at roughly 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.
What Rust version is used on WhyNotRust?
Linux hosts WhyNotRust, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.
What region does WhyNotRust serve?
Its NA tag places WhyNotRust in North America, and the region code is us5. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 91.229.114.120:28015.
Is WhyNotRust lag-free?
The server ran at an average of 75 fps over the last 48 hours, never falling below 31. Up to 89,940 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,479 MB of memory. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What should you expect on WhyNotRust during a wipe?
Recent wipes saw an average peak of 1 players. 29 hours after the wipe, the crowd on the latest wipe was at its highest.
What wipe pattern does WhyNotRust follow?
With so few of WhyNotRust's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 11 days 5 hours ago.
Connect to the server
What is the process to join WhyNotRust?
Joining is done by opening the console (F1) and running client.connect 91.229.114.120:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
