Rust Player Count
55,665 playing now

OnlineNA · us591.229.114.120:28015checked 10m ago

WhyNotRust

vanilla
Players now 0/ 100 0% full
7-day average 0 peak 2
Rank #7,068 top 32% · #1113 in NA
Last wipe 11d ago no schedule published
Next wipe – too few wipes seen yet

Players

AveragePeak
00.511.5223:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Usual gap 1.9 days between real wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC11d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW13d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 328 on average 379/ 375
Rustoria.co - US MainNA · groups of 16+ · weekly · 222 on average 41/ 250
Rusty Moose |US Main|NA · groups of 12+ · weekly · 220 on average 43/ 250
[US East] Facepunch Premium 1NA · groups of 8+ · monthly · 213 on average 209/ 400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 203 on average 247/ 250
Rustoria.co - US Long PremiumNA · groups of 14+ · monthly · 175 on average 134/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does WhyNotRust use?

No gather rate appears in the name of WhyNotRust. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. Its own label is vanilla: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.

Which map is running on WhyNotRust?

WhyNotRust runs a procedural map of size 4,000 with seed 1361231414, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Server tags

Where can WhyNotRust be found in Rust Player Count lists and filters?

The Rust Player Count lists that WhyNotRust fits are: Best Rust PvE servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What is the meaning of the tags on WhyNotRust?

These are the tags WhyNotRust publishes for the game's server browser: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $rus5 (Region code): Region code set to us5; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; NA (North America): The server browser lists this one under North America. At the top of this page, its tags show its current players, queue and world creation time as well.

Player numbers

How many players does WhyNotRust have?

Right now, 0 players are on WhyNotRust, which has 100 slots. The average player count for the last seven days is 0, and the highest point was 2. The highest average in the last 48 hours was 2 players at 19:00 UTC.

What position does WhyNotRust hold among Rust servers?

In the last seven days, WhyNotRust is #7,068 for player hours, #1,113 in North America, and within the top 32% of ranked servers.

Server information

What is the online status and reliability of WhyNotRust?

You can find WhyNotRust online at the moment. It reports an uptime that puts the last restart at roughly 13 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. Rust Player Count recorded it for the first time on 13 September 2026.

What Rust version is used on WhyNotRust?

Linux hosts WhyNotRust, which runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

What region does WhyNotRust serve?

Its NA tag places WhyNotRust in North America, and the region code is us5. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 91.229.114.120:28015.

Is WhyNotRust lag-free?

The server ran at an average of 75 fps over the last 48 hours, never falling below 31. Up to 89,940 entities were present, including buildings, deployables and other world objects. At its highest, it used 2,479 MB of memory. What players perceive as lag comes from low fps and a rising entity count.

Wipe schedule

What should you expect on WhyNotRust during a wipe?

Recent wipes saw an average peak of 1 players. 29 hours after the wipe, the crowd on the latest wipe was at its highest.

What wipe pattern does WhyNotRust follow?

With so few of WhyNotRust's wipes on record, its rhythm remains unclear. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 11 days 5 hours ago.

Connect to the server

What is the process to join WhyNotRust?

Joining is done by opening the console (F1) and running client.connect 91.229.114.120:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the default team cap: 8 players.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$rus5
Region code Region code set to us5.

Difficulty

^v
Vanilla The standard Facepunch version, without modifications to rates, kits or rules.

Region

NA
North America The server browser lists this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.