Rust Player Count
61,878 playing now

OnlineNA · us591.229.114.140:28015checked 13m ago

[US] Mello Rust | Vanilla Bi-weekly

biweekly wipes vanillamoddedcarbon
Players now 0/ 50 0% full
7-day average 0 peak 2
Rank #7,080 top 32% · #1119 in NA
Last wipe 6d ago biweekly schedule
Next wipe 7d 11h Thu 22 Oct, 00:07 UTC

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 32% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 00:07 UTC, in 7d 11h. Its biweekly schedule tag · low confidence

Usual gap 5.2 days between real wipes
On rhythm 33% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

Coming wipes

7d 11hThu 22 Oct, 00:07 UTC
22d 6hThu 5 Nov, 19:00 UTC FW
35d 11hThu 19 Nov, 00:07 UTC

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 00:07 UTC6d ago 2 – running 0
Fri 2 Oct, 18:35 UTC11d ago 1 halved by day 1 5.2 days 0
Fri 2 Oct, 06:08 UTC12d ago 1 – 0.5 days 0
Thu 24 Sep, 00:07 UTC20d ago 0 – 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 19 on average 4/ 100
Lumber BoyzNA · groups of 8+ · biweekly · 4 on average 0/ 50
Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average 1/ 100
[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average 1/ 100
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 69 on average 28/ 200
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 34 on average 13/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does [US] Mello Rust | Vanilla Bi-weekly use?

A gather rate is absent from the name of [US] Mello Rust | Vanilla Bi-weekly. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Carbon. Its own label is vanilla: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.

What map is used on [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly runs a procedural map of size 3,500 with seed 1730058098, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map.

Tags and filters

Where can [US] Mello Rust | Vanilla Bi-weekly be found in Rust Player Count lists and filters?

These Rust Player Count lists include [US] Mello Rust | Vanilla Bi-weekly: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

How should you interpret the tags on [US] Mello Rust | Vanilla Bi-weekly?

The game's server browser reads these tags from [US] Mello Rust | Vanilla Bi-weekly: gmrust (Game mode): The usual Rust survival experience; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus5 (Region code): us5 is the region code for this server; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): It uses Carbon for plugins; NA (North America): It appears under North America when browsing servers; sc1 (Custom tag): The owner or a plugin added this non-standard Rust tag. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

How full is [US] Mello Rust | Vanilla Bi-weekly?

0 of 50 slots are filled on [US] Mello Rust | Vanilla Bi-weekly right now. The average player count for the last seven days is 0, and the highest point was 2.

How does [US] Mello Rust | Vanilla Bi-weekly compare in server rankings?

In the last seven days, [US] Mello Rust | Vanilla Bi-weekly is #7,080 for player hours, #1,119 in North America, and within the top 32% of ranked servers.

Server information

What is the online status and reliability of [US] Mello Rust | Vanilla Bi-weekly?

[US] Mello Rust | Vanilla Bi-weekly is currently online. The uptime it gives suggests it restarted about 5 hours ago. In the last 7 full days, it was up for 168 of 168 hours, which is 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for [US] Mello Rust | Vanilla Bi-weekly?

Linux hosts [US] Mello Rust | Vanilla Bi-weekly, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of [US] Mello Rust | Vanilla Bi-weekly?

Its NA tag places [US] Mello Rust | Vanilla Bi-weekly in North America, and the region code is us5. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 91.229.114.140:28015.

How well does [US] Mello Rust | Vanilla Bi-weekly perform?

The server ran at an average of 60 fps over the last 48 hours, never falling below 60. Up to 70,679 entities were present, including buildings, deployables and other world objects. Peak memory use was 2,714 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on [US] Mello Rust | Vanilla Bi-weekly on wipe day?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 2 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd went below half by day 1.

What wipe pattern does [US] Mello Rust | Vanilla Bi-weekly follow?

With too few of [US] Mello Rust | Vanilla Bi-weekly's wipes on record to verify the schedule, the tag guides the prediction. On Thursday 22 October at 00:07 UTC the next wipe is expected. The world in play was created 6 days 12 hours ago. Every two weeks is the wipe interval published in its tags.

How to join

What steps are needed to join [US] Mello Rust | Vanilla Bi-weekly?

Joining is done by opening the console (F1) and running client.connect 91.229.114.140:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^z,^y,^b,^v,NA,gmrust,cs167781,sc1,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$rus5
Region code us5 is the region code for this server.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon It uses Carbon for plugins.

Region

NA
North America It appears under North America when browsing servers.

Other

sc1
Custom tag The owner or a plugin added this non-standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.