OnlineNA · us591.229.114.221:28023checked 6m ago
RedMoon (In Development)
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:16 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 02:15 UTC2d ago | – | – | – | 0 |
| Mon 19 Oct, 02:02 UTC2d ago | – | – | – | 1 |
| Sun 18 Oct, 04:53 UTC3d ago | – | – | – | 0 |
| Sat 17 Oct, 15:47 UTC3d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageSettings and map
What configuration does RedMoon (In Development) use?
A gather rate is absent from the name of RedMoon (In Development). Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it under Modded, because plugins or settings alter the game. Oxide plugins are running on it. Vanilla is its own description: no altered rates, kits or rules: this is the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.
Which map is running on RedMoon (In Development)?
RedMoon (In Development) runs a procedural map of size 4,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Tags, lists and filters
Where can RedMoon (In Development) be found in Rust Player Count lists and filters?
These Rust Player Count lists include RedMoon (In Development): Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you interpret the tags on RedMoon (In Development)?
For the game's server browser, RedMoon (In Development) publishes: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus5 (Region code): The code for this region is us5; ^v (Vanilla): No altered rates, kits or rules: this is the game exactly as Facepunch ships it; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category: plugins or configuration change gameplay; NA (North America): The server browser lists this one under North America. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player numbers
What is the player count on RedMoon (In Development)?
0 of 100 slots are filled on RedMoon (In Development) right now. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours was 1 players at 12:00 UTC.
How does RedMoon (In Development) compare in server rankings?
In the last seven days, RedMoon (In Development) is #5,634 for player hours, #953 in North America, and within the top 26% of ranked servers.
Server information
What is the uptime and reliability of RedMoon (In Development)?
Right now, RedMoon (In Development) is up. Based on the uptime it reports, the last restart was about 3 hours ago. It was up 79% of the time over the last 3 full days, 57 of 72 hours. 17 October 2026 is when Rust Player Count first saw it.
What is the Rust version for RedMoon (In Development)?
Rust network protocol 2634 and build 167781 on Linux is what RedMoon (In Development) uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of RedMoon (In Development)?
Its NA tag places RedMoon (In Development) in North America, and the region code is us5. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 91.229.114.221:28023.
Is RedMoon (In Development) lag-free?
In the last 48 hours, it averaged 30 server fps, with a low of 25. The highest entity count was 96,734, covering buildings, deployables and all other objects. Memory usage reached up to 2,958 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe days
How often does RedMoon (In Development) wipe?
No wipe schedule exists on RedMoon (In Development) because the world is remade every few hours; none of those resets is a wipe.
How to join
How can I connect to RedMoon (In Development)?
Joining is done by opening the console (F1) and running client.connect 91.229.114.221:28023. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
