Rust Player Count
47,460 playing now

OnlineNA · us591.229.114.24:28047checked 14m ago

Project Paradox Test Server

vanillamoddedoxide
Players now 0/ 20 0% full
7-day average 0 peak –
Rank #15,977 top 71% · #1548 in NA
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 2.3 days between real wipes
On rhythm 0% of its recent wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 13:52 UTC12d ago 1 – running 0
Tue 29 Sep, 20:56 UTC14d ago 1 – 1.7 days 0
Mon 21 Sep, 14:51 UTC22d ago 1 halved by day 1 8.3 days 0
Sun 20 Sep, 22:43 UTC23d ago 2 – 0.7 days 0
Fri 18 Sep, 00:34 UTC26d ago 2 halved by day 1 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 53 on average 78/ 175
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 30 on average 45/ 60
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 18/ 100
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 21 on average 11/ 100
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 18 on average 12/ 90
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on average 5/ 150

Quick answers

from the figures on this page

Rules and settings

What are the server rules for Project Paradox Test Server?

A gather rate is absent from the name of Project Paradox Test Server. Groups are capped at 8 players, the default in the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Vanilla is its own description: unmodified Rust: no changed rates, no kits, no extra rules. Anti-cheat VAC from Valve is on.

What map is used on Project Paradox Test Server?

A procedural map of size 4,000 is what Project Paradox Test Server runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags and filters

Where can Project Paradox Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Project Paradox Test Server: Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Project Paradox Test Server convey?

For the game's server browser, Project Paradox Test Server publishes: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the game's default networking; $rus5 (Region code): The code for this region is us5; ^v (Vanilla): Unmodified Rust: no changed rates, no kits, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): It appears under North America when browsing servers. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Project Paradox Test Server?

0 of 20 slots are filled on Project Paradox Test Server right now. The average player count for the past seven days is 0.

How does Project Paradox Test Server compare in server rankings?

For player hours in the last seven days, Project Paradox Test Server is #15,977 overall, #1,548 in North America, and in the top 71% of all ranked servers.

Server information

What is the online status and reliability of Project Paradox Test Server?

You can find Project Paradox Test Server online at the moment. It reports an uptime that puts the last restart at roughly 12 days 8 hours ago. For the last 7 full days, it was online for 144 of 168 hours, a 86% uptime. Rust Player Count recorded it for the first time on 13 September 2026.

What is the Rust version for Project Paradox Test Server?

Linux hosts Project Paradox Test Server, which runs Rust network protocol 2633 and build 165217. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Project Paradox Test Server?

For Project Paradox Test Server, the NA tag shows North America, and the region code is us5. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 91.229.114.24:28047.

Is Project Paradox Test Server lag-free?

The server ran at an average of 60 fps over the last 48 hours, never falling below 60. Up to 113,580 entities were present, including buildings, deployables and other world objects. Peak memory use was 4,825 MB. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe days

What changes on Project Paradox Test Server on wipe day?

Recent wipes saw an average peak of 1 players. 1 hours after the wipe, the crowd on the latest wipe was at its highest. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.

How often does Project Paradox Test Server wipe?

No next wipe can be predicted for Project Paradox Test Server, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. It has been running its current world for 12 days 11 hours.

How to join

What steps are needed to join Project Paradox Test Server?

Open the Rust console with F1, then type client.connect 91.229.114.24:28047. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp20,ptrak,$rus5,v2633,^v,NA,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp20
Max players 20 slots are available.
ts8
Group limit Teams max out at 8, the standard game limit.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking It uses RakNet, the game's default networking.
$rus5
Region code The code for this region is us5.

Difficulty

^v
Vanilla Unmodified Rust: no changed rates, no kits, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.