OnlineNA · us591.229.114.45:28075checked 8m ago
Development Server
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:42 UTC1d ago | – | – | running | 0 |
| Sat 10 Oct, 06:47 UTC3d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW12d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC13d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC16d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC17d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC20d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC22d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC22d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC28d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC29d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for Development Server?
The name of Development Server does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. Vanilla is its own description: the standard Facepunch version, without modifications to rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map is running on Development Server?
Development Server runs a procedural map of size 1,000 with seed 1337, generated by the game. You can see it on RustMaps from this page, because the same size and seed give the same map. The name of its map is: Custom Map.
Server tags
Where can Development Server be found in Rust Player Count lists and filters?
These Rust Player Count lists include Development Server: Modded Rust servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you interpret the tags on Development Server?
For the game's server browser, Development Server publishes: gmrust (Game mode): The usual Rust survival experience; mp5 (Max players): 5 slots are available; ts8 (Group limit): This uses the default team cap: 8 players; v2634 (Protocol): Joining requires the same protocol: 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $rus5 (Region code): Region code set to us5; ^v (Vanilla): The standard Facepunch version, without modifications to rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays; NA (North America): You can find it in the North America section of the server browser. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is Development Server?
0 of 5 slots are filled on Development Server right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 09:00 UTC, with an average of 0 players.
What position does Development Server hold among Rust servers?
Development Server ranks #12,598 for player hours over the past seven days, #1,403 in North America, and is in the top 56% of all ranked servers.
About the server
How reliable is Development Server, and is it online?
You can find Development Server online at the moment. It reports an uptime that puts the last restart at roughly 36 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. Its first appearance in Rust Player Count was on 13 September 2026.
What is the Rust version for Development Server?
Rust network protocol 2634 and build 167584 on Linux is what Development Server uses. Joining requires the same protocol on your game; Steam updates it for you.
What is the location of Development Server?
For Development Server, the NA tag shows North America, and the region code is us5. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 91.229.114.45:28075.
Is Development Server lag-free?
Over the last 48 hours, the average server fps was 60, and it never dropped below 60. Up to 3,194 entities were present, including buildings, deployables and other world objects. Peak memory use was 1,001 MB. What players perceive as lag comes from low fps and a rising entity count.
Wipe schedule
What changes on Development Server on wipe day?
The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 1.
When does Development Server wipe?
No next wipe can be predicted for Development Server, as it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 37 hours ago.
Join the server
How can I connect to Development Server?
Open the Rust console with F1, then type client.connect 91.229.114.45:28075. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.
Server tags
what each one meansPublished as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp5
ts8
v2634
cs167584
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
