Rust Player Count
44,746 playing now

OnlineNA · us591.229.114.55:28015checked 11m ago

Celestial Misfits

monthly wipes moddedcarbonpve
Players now 1/ 100 1% full
7-day average 0 peak 1
Rank #4,660 top 21% · #831 in NA
Last wipe 12d ago monthly schedule
Next wipe 22d 17h Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75102:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 21% of all ranked servers, top 45% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 17h. The force wipe · high confidence

Wipe-day peak 2 players, last three wipes

Coming wipes

22d 17hThu 5 Nov, 19:00 UTC FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:45 UTC FW12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 65 on average 76/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 63 on average 62/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 76/ 125
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 49 on average 65/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 42 on average 74/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 26 on average 38/ 420

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Celestial Misfits?

The name of Celestial Misfits does not state a gather rate. Groups are capped at 8 players, the default in the game. pve is the game mode, no combat against other players. The server browser lists it under Modded, because plugins or settings alter the game. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

What map is used on Celestial Misfits?

A procedural map of size 4,300 is what Celestial Misfits runs, generated by the game with seed 1337. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. You can see the map name here: Custom Map.

Tags, lists and filters

Where can Celestial Misfits be found in Rust Player Count lists and filters?

These Rust Player Count lists include Celestial Misfits: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

How should you interpret the tags on Celestial Misfits?

The game's server browser reads these tags from Celestial Misfits: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $rus5 (Region code): Region code set to us5; ^m (Monthly): Monthly wipes, timed with Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^z (Modded): This server is Modded; plugins or settings affect how it plays; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): You can find it in the North America section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on Celestial Misfits?

1 of 100 slots are filled on Celestial Misfits right now. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 04:00 UTC, with an average of 1 players.

What position does Celestial Misfits hold among Rust servers?

For player hours in the last seven days, Celestial Misfits is #4,660 overall, #831 in North America, and in the top 21% of all ranked servers.

Server information

What is the online status and reliability of Celestial Misfits?

Celestial Misfits is currently online. It reports an uptime that puts the last restart at roughly 2 hours ago. For the last 7 full days, it was online for 168 of 168 hours, a 100% uptime. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Celestial Misfits?

On Linux, Celestial Misfits runs Rust network protocol 2634 and build 167781. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find Celestial Misfits?

With its NA tag, Celestial Misfits lists itself in North America; the region code is us5. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 91.229.114.55:28015.

Is Celestial Misfits lag-free?

Over the last 48 hours, the average server fps was 58, and it never dropped below 49. The maximum number of entities it carried was 151,026, which includes buildings, deployables and everything else. At its highest, it used 8,607 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.

Wipe schedule

What changes on Celestial Misfits on wipe day?

The average busiest point in recent wipes reached 2 players. The latest wipe saw its biggest crowd 24 hours in.

How often does Celestial Misfits wipe?

Monthly force wipes are the sole wipes on Celestial Misfits. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping all Rust servers. The present world dates from 12 days 4 hours ago. The tags show a wipe schedule set to monthly.

Connect to the server

What is the process to join Celestial Misfits?

To get in, press F1 in Rust and enter client.connect 91.229.114.55:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://misfits.tip4serv.com.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^z,^y,^m,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Joining requires the same protocol: 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$rus5
Region code Region code set to us5.

Wipe schedule

^m
Monthly Monthly wipes, timed with Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^z
Modded This server is Modded; plugins or settings affect how it plays.
^y
Carbon Carbon, a plugin framework, is installed.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.