OnlineNA · us591.229.114.68:28035checked 15m ago
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 15 October, 17:07 UTC, in 1d 16h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 17:07 UTC5d ago | 4 | – | running | 2 |
| Wed 7 Oct, 18:10 UTC6d ago | 4 | – | 1 days | 1 |
| Tue 6 Oct, 18:11 UTC7d ago | 4 | – | 1 days | 0 |
| Mon 5 Oct, 18:11 UTC8d ago | 4 | – | 1 days | 2 |
| Sun 4 Oct, 18:11 UTC9d ago | 3 | – | 1 days | 1 |
| Sat 3 Oct, 18:11 UTC10d ago | 3 | – | 1 days | 1 |
| Fri 2 Oct, 18:11 UTC11d ago | 4 | – | 1 days | 3 |
| Thu 1 Oct, 17:07 UTC FW12d ago | 5 | – | 1 days | 2 |
| Fri 25 Sep, 19:53 UTC18d ago | 6 | held half | 5.9 days | 4 |
| Thu 24 Sep, 17:08 UTC19d ago | 7 | – | 1.1 days | 0 |
| Thu 17 Sep, 18:10 UTC26d ago | 2 | held half | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
What are the server rules for RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
The gather rate on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is 1000x, per its name. Up to 8 players per group, which is the game's default. pve is the game mode, no combat against other players. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What map is used on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
A procedural map of size 4,500 is what RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game with seed 865977. You can see it on RustMaps from this page, because the same size and seed give the same map. You can see the map name here: RustGamingNation Hapis.
Server tags
Where can RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] be found in Rust Player Count lists and filters?
These Rust Player Count lists include RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather rate, Modded Rust servers, Rust PvE servers, Rust zombie servers, listed live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.
What information do the tags on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] convey?
For the game's server browser, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $rus5 (Region code): Region code set to us5; ^w (Weekly): A wipe takes place each week; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): You can find it in the North America section of the server browser. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Player count
How many players does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] have?
With 100 slots, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] has 0 players at the moment. With a peak of 4, the average over seven days is 0 players. In the past 48 hours, the peak activity occurred at 15:00 UTC, averaging 1 players.
What position does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] hold among Rust servers?
For player hours in the last seven days, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is #4,897 overall, #865 in North America, and in the top 22% of all ranked servers.
About the server
What is the online status and reliability of RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] is currently online. Based on the uptime it reports, the last restart was about 10 hours ago. In the last 7 full days, it was up for 144 of 168 hours, which is 86% uptime. 13 September 2026 is when Rust Player Count first saw it.
What Rust version is used on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Rust network protocol 2634 and build 167781 on Linux is what RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] uses. The protocol has to match for you to join, but Steam updates it without any action from you.
Where can you find RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
With its NA tag, RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] lists itself in North America; the region code is us5. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 91.229.114.68:28035.
What is the performance like on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
Over the last 48 hours, the average server fps was 56, and it never dropped below 50. The maximum number of entities it carried was 138,157, which includes buildings, deployables and everything else. At its highest, it used 4,752 MB of memory. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe information
What changes on RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] on wipe day?
The average busiest point in recent wipes reached 4 players. 20 hours after the wipe, the crowd on the latest wipe was at its highest.
How often does RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree] wipe?
With too few of RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]'s wipes on record to verify the schedule, the tag guides the prediction. A wipe is scheduled for Thursday 15 October at 17:07 UTC. The world in play was created 5 days 6 hours ago. The tags carry a weekly wipe schedule.
Connect to the server
What is the process to join RGN 1000x HAPIS PvE [Events|Purge|Zombies|SkillTree]?
To get in, press F1 in Rust and enter client.connect 91.229.114.68:28035. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. https://rustgamingnation.com/ is its website.
Server tags
what each one meansPublished as mp100,ptrak,$rus5,v2634,^w,NA,^p,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Wipe schedule
^w
Gameplay
^p
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
