Rust Player Count
72,805 playing now

OnlineNA · us591.229.114.90:28100checked 8m ago

Project: Plagued

moddedoxidepve
Players now 2/ 100 2% full
7-day average 2 peak 7
Rank #2,418 top 11% · #409 in NA
Last wipe 4d ago no schedule published
Next wipe 4d 8h Sun 18 Oct, 22:51 UTC

Players

AveragePeak
0246814:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 11% of all ranked servers, top 22% in NA. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Sunday 18 October, 22:51 UTC, in 4d 8h. Every 8 days 15 hours · medium confidence

Usual gap 8.6 days between real wipes
On rhythm 100% of its recent wipes
Wipe-day peak 7 players, last three wipes
Crowd held 67% else halves by day 4

Coming wipes

4d 8hSun 18 Oct, 22:51 UTC
12d 23hTue 27 Oct, 13:28 UTC
22d 5hThu 5 Nov, 19:00 UTC FW
30d 4hFri 13 Nov, 18:40 UTC
38d 19hSun 22 Nov, 09:17 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctWed 23 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 08:15 UTC4d ago 7 – running 1
Thu 1 Oct, 17:39 UTC FW12d ago 6 held half 8.6 days 0
Wed 23 Sep, 12:08 UTC21d ago 7 halved by day 4 8.2 days 0
Mon 14 Sep, 02:18 UTC30d ago 6 held half 9.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average 94/ 2000
[US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 64 on average 49/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 62 on average 39/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 61 on average 27/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 48 on average 29/ 100
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average 8/ 200

Quick answers

from the figures on this page

Rules, map and settings

What configuration does Project: Plagued use?

No gather rate appears in the name of Project: Plagued. Up to 8 players per group, which is the game's default. pve is the game mode, other players cannot be fought. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Which map is running on Project: Plagued?

Project: Plagued runs a procedural map of size 4,096 with seed 1337, generated by the game. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags, lists and filters

Where can Project: Plagued be found in Rust Player Count lists and filters?

The Rust Player Count lists that Project: Plagued fits are: Modded Rust servers, Rust PvE servers and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you interpret the tags on Project: Plagued?

For the game's server browser, Project: Plagued publishes: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the game's default networking; $rus5 (Region code): The code for this region is us5; ^p (PvE): This is PvE: the world is hostile, but players are not; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): It appears under Modded because plugins or settings modify the game; NA (North America): It appears under North America when browsing servers. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

How many players does Project: Plagued have?

With 100 slots, Project: Plagued has 2 players at the moment. With a peak of 7, the average over seven days is 2 players. The busiest time in the last 48 hours was 20:00 UTC, with an average of 6 players.

How does Project: Plagued compare in server rankings?

For player hours in the last seven days, Project: Plagued is #2,418 overall, #409 in North America, and in the top 11% of all ranked servers.

Server details

What is the uptime and reliability of Project: Plagued?

Right now, Project: Plagued is up. Based on the uptime it reports, the last restart was about 6 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What is the Rust version for Project: Plagued?

Linux hosts Project: Plagued, which runs Rust network protocol 2634 and build 167781. The protocol has to match for you to join, but Steam updates it without any action from you.

What region does Project: Plagued serve?

Its NA tag places Project: Plagued in North America, and the region code is us5. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. It is located at 91.229.114.90:28100.

How well does Project: Plagued perform?

In the last 48 hours, it averaged 47 server fps, with a low of 34. The highest entity count was 105,208, covering buildings, deployables and all other objects. Peak memory use was 3,618 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe information

What should you expect on Project: Plagued during a wipe?

Across its recent wipes, the busiest times averaged 7 players. 33 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. If not, the crowd went below half by day 4.

When does Project: Plagued wipe?

The recent wipe interval for Project: Plagued is around 8.6 days. A wipe is scheduled for Sunday 18 October at 22:51 UTC. The world in play was created 4 days 5 hours ago.

Connect to the server

What steps are needed to join Project: Plagued?

To get in, press F1 in Rust and enter client.connect 91.229.114.90:28100. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. For more, visit its website at https://discord.com/invite/VzHX6sjNRP.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,NA,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the game's default networking.
$rus5
Region code The code for this region is us5.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded It appears under Modded because plugins or settings modify the game.

Region

NA
North America It appears under North America when browsing servers.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.