Offline91.54.251.147:28015checked 23d ago
Test
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules, map and settings
Which rules govern Test?
No gather rate appears in the name of Test. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is running on Test?
A procedural map is what Test runs, generated by the game.
Tags and filters
Where can Test be found in Rust Player Count lists and filters?
The Rust Player Count lists that Test fits are: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you interpret the tags on Test?
For the game's server browser, Test publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs on game build 164530; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): The region code field is empty. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player numbers
How full is Test?
The server Test is offline at present, with its last appearance 23 days 11 hours ago.
What position does Test hold among Rust servers?
For player hours in the last seven days, Test ranks #14,460 and is in the top – of all ranked servers.
About the server
How reliable is Test, and is it online?
Last seen 23 days 11 hours ago, Test is offline right now. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. 20 September 2026 is when Rust Player Count first saw it.
What is the Rust version for Test?
Windows hosts Test, which runs Rust network protocol 2633 and build 164530. Joining requires the same protocol on your game; Steam updates it for you.
What region does Test serve?
No region is published by Test. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 91.54.251.147:28015.
Wipe schedule
What wipe pattern does Test follow?
Too few wipes are recorded for Test to reveal its pattern. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 23 days 13 hours ago.
Connect to the server
How can I connect to Test?
Joining is done by opening the console (F1) and running client.connect 91.54.251.147:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp10
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.