Offline92.208.15.18:28015checked 30d ago
TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does TEST use?
No gather rate appears in the name of TEST. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded, because plugins or settings alter the game. Plugins: Oxide. VAC is off, Valve's anti-cheat.
What is the map on TEST?
A procedural map is what TEST runs, generated by the game.
Tags, lists and filters
Where can TEST be found in Rust Player Count lists and filters?
The Rust Player Count lists that TEST fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What is the meaning of the tags on TEST?
For the game's server browser, TEST publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This uses the default team cap: 8 players; v2633 (Protocol): Joining requires the same protocol: 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.
Population
How full is TEST?
Currently offline, TEST was last seen 30 days 21 hours ago.
Server details
What is the uptime and reliability of TEST?
Currently offline, TEST was last seen 30 days 21 hours ago. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. 13 September 2026 is when Rust Player Count first saw it.
What is the Rust version for TEST?
Windows hosts TEST, which runs Rust network protocol 2633 and build 163207. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find TEST?
There is no region published by TEST. Rust Player Count displays the location a server claims, not the physical location of the machine. It is located at 92.208.15.18:28015.
Wipe days
What wipe pattern does TEST follow?
Too few wipes are recorded for TEST to reveal its pattern. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 38 days 14 hours ago.
How to join
What is the process to join TEST?
To get in, press F1 in Rust and enter client.connect 92.208.15.18:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z
Game
gmrust
mp10
ts8
v2633
cs163207
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.