Rust Player Count
33,702 playing now

Offline94.139.255.199:28015checked 18d ago

Devblog 301 LAN

pve
Players now 0/ 20 0% full
7-day average 0 peak –
Rank #16,363 top 71%
Last wipe 20d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 64 on average 20/ 200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 52 on average 45/ 200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 39 on average 22/ 200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average 21/ 300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 30 on average 26/ 200
MadRust PVE - Get AchievementsNA · groups of 8+ · monthly · 21 on average 10/ 50

Quick answers

from the figures on this page

Settings and map

What are the server rules for Devblog 301 LAN?

The name of Devblog 301 LAN does not state a gather rate. Groups are capped at 8 players, the default in the game. The server runs pve, no combat against other players. Under Community in the server browser, it is a community server. Anti-cheat VAC from Valve is off.

What map is used on Devblog 301 LAN?

A procedural map, generated by the game, runs on Devblog 301 LAN.

Server tags

Where can Devblog 301 LAN be found in Rust Player Count lists and filters?

These Rust Player Count lists include Devblog 301 LAN: Best Rust PvE servers and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

What is the meaning of the tags on Devblog 301 LAN?

The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): The usual Rust survival experience; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2602 (Protocol): To join, your game must match protocol 2602; cs132924 (Build): Build number: 132924; ptrak (Networking): RakNet is the game's usual network protocol, and this server uses it; $reu1 (Region code): Region code set to eu1; ^p (PvE): This is PvE: the world is hostile, but players are not. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

What is the player count on Devblog 301 LAN?

Currently offline, Devblog 301 LAN was last seen 18 days 15 hours ago.

How does Devblog 301 LAN compare in server rankings?

For player hours in the last seven days, Devblog 301 LAN ranks #16,363 and is in the top 71% of all ranked servers.

Server details

What is the uptime and reliability of Devblog 301 LAN?

Devblog 301 LAN is down at the moment and was last seen 18 days 15 hours ago. In the last 7 full days, it was up for 0 of 168 hours, which is 0% uptime. Its first appearance in Rust Player Count was on 24 September 2026.

What is the Rust version for Devblog 301 LAN?

Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Devblog 301 LAN?

No region is published by Devblog 301 LAN, and the region code is eu1. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 94.139.255.199:28015.

Wipe days

What wipe pattern does Devblog 301 LAN follow?

The rhythm of wipes on Devblog 301 LAN cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. It has been running its current world for 20 days 20 hours.

How to join

What is the process to join Devblog 301 LAN?

To get in, press F1 in Rust and enter client.connect 94.139.255.199:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp20
Max players Capacity: 20 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2602
Protocol To join, your game must match protocol 2602.
cs132924
Build Build number: 132924.
ptrak
Networking RakNet is the game's usual network protocol, and this server uses it.
$reu1
Region code Region code set to eu1.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.