Rust Player Count
55,313 playing now

Offline94.229.24.50:28015checked 19d ago

Rust Devblog Server

Players now 0/ 10 0% full
7-day average 0 peak –
Rank #14,536 top 67%
Last wipe 38d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct18 Oct20 Oct21 Oct23 Oct24 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 402 on average 340/ 350
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 321 on average 26/ 200
Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 321 on average 39/ 200
Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 264 on average 59/ 100
Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 239 on average 132/ 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 231 on average 51/ 100

Quick answers

from the figures on this page

Rules, map and settings

What are the server rules for Rust Devblog Server?

A gather rate is absent from the name of Rust Devblog Server. A group limit is not published. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is off.

What map is used on Rust Devblog Server?

A procedural map is what Rust Devblog Server runs, generated by the game.

Tags, lists and filters

Where can Rust Devblog Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Rust Devblog Server: Best Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all.

What is the meaning of the tags on Rust Devblog Server?

The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): The usual Rust survival experience; mp10 (Max players): 10 slots are available; v2362 (Protocol): Joining requires the same protocol: 2362; ptrak (Networking): It uses RakNet, the game's default networking; ha77b8956 (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin; stok (Custom tag): A custom tag, not part of standard Rust: added by the owner or a plugin. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How full is Rust Devblog Server?

Currently offline, Rust Devblog Server was last seen 19 days 5 hours ago.

Where does Rust Devblog Server sit in the rankings?

Rust Devblog Server is in the top 67% of all ranked servers with a rank of #14,536 for player hours over the past seven days.

Server information

What is the uptime and reliability of Rust Devblog Server?

Last seen 19 days 5 hours ago, Rust Devblog Server is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Rust Player Count recorded it for the first time on 17 October 2026.

What Rust version is used on Rust Devblog Server?

Rust network protocol 2362 on Windows is what Rust Devblog Server uses. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find Rust Devblog Server?

No region is published by Rust Devblog Server. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 94.229.24.50:28015.

Wipe information

What wipe pattern does Rust Devblog Server follow?

With so few of Rust Devblog Server's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 38 days 15 hours ago.

Connect to the server

How can I connect to Rust Devblog Server?

To get in, press F1 in Rust and enter client.connect 94.229.24.50:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.

Server tags

what each one means

Published as mp10,ptrak,v2362,ha77b8956,stok,gmrust

Game

gmrust
Game mode The usual Rust survival experience.
mp10
Max players 10 slots are available.
v2362
Protocol Joining requires the same protocol: 2362.
ptrak
Networking It uses RakNet, the game's default networking.

Other

ha77b8956
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.
stok
Custom tag A custom tag, not part of standard Rust: added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.