Rust Player Count
66,722 playing now

Offline94.50.188.19:28015checked 10d ago

Test

biweekly wipes moddedoxidepve
Players now 0/ 200 0% full
7-day average 0 peak –
Rank #15,996 top 71%
Last wipe 10d ago biweekly schedule
Next wipe 3d 15h Sun 18 Oct, 04:11 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Next wipe Sunday 18 October, 04:11 UTC, in 3d 15h. Biweekly: 14 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 205 on average 186/ 2000
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 201 on average 72/ 2000
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 55 on average 94/ 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 52 on average 25/ 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 47 on average 19/ 250
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 46 on average 6/ 200

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Test?

The name of Test does not state a gather rate. Up to 8 players per group, which is the game's default. The server runs pve, no combat against other players. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on Test?

A procedural map is what Test runs, generated by the game.

Tags and filters

Where can Test be found in Rust Player Count lists and filters?

These Rust Player Count lists include Test: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What information do the tags on Test convey?

These are the tags Test publishes for the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs166652 (Build): It runs on game build 166652; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): The region code field is empty; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): No player-versus-player combat: the environment provides the danger; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded category: plugins or configuration change gameplay. At the top of this page, its tags show its current players, queue and world creation time as well.

Player count

What is the player count on Test?

Test is offline at the moment; the last time it was seen was 10 days 4 hours ago.

What position does Test hold among Rust servers?

For player hours in the last seven days, Test ranks #15,996 and is in the top 71% of all ranked servers.

Server information

How reliable is Test, and is it online?

Last seen 10 days 4 hours ago, Test is offline right now. For the last 7 full days, it was online for 0 of 168 hours, a 0% uptime. Its first appearance in Rust Player Count was on 4 October 2026.

What Rust version is used on Test?

Rust network protocol 2634 and build 166652 on Windows is what Test uses. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of Test?

There is no region published by Test. Rust Player Count displays the location a server claims, not the physical location of the machine. You can reach it at 94.50.188.19:28015.

Wipe information

When does Test wipe?

The next wipe for Test is an estimate based on biweekly: 14 days after its last wipe. Sunday 18 October at 04:11 UTC is when the next wipe is due. It has been running its current world for 10 days 8 hours. Every two weeks is the wipe interval published in its tags.

How to join

What is the process to join Test?

Joining is done by opening the console (F1) and running client.connect 94.50.188.19:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^p,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode Survival in its vanilla form.
mp200
Max players Capacity: 200 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs166652
Build It runs on game build 166652.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat: the environment provides the danger.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded category: plugins or configuration change gameplay.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.