Offline95.158.36.201:28015checked 26d ago
TEST
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What configuration does TEST use?
A gather rate is absent from the name of TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players is allowed. It appears in the Community section of the server browser as a community server. Anti-cheat VAC from Valve is on.
What is the map on TEST?
A procedural map, generated by the game, runs on TEST.
Tags and filters
Where can TEST be found in Rust Player Count lists and filters?
These Rust Player Count lists include TEST: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What information do the tags on TEST convey?
For the game's server browser, TEST publishes: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2633 (Protocol): Joining requires the same protocol: 2633; cs163794 (Build): It runs on game build 163794; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): A region code is not present. At the top of this page, its tags show its current players, queue and world creation time as well.
Player count
How full is TEST?
TEST is offline at the moment; the last time it was seen was 26 days 13 hours ago.
What position does TEST hold among Rust servers?
Over the last seven days, TEST is #14,815 for player hours, placing it in the top – of ranked servers.
Server information
What is the uptime and reliability of TEST?
TEST is down at the moment and was last seen 26 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Player Count was on 17 September 2026.
What is the Rust version for TEST?
Rust network protocol 2633 and build 163794 on Windows is what TEST uses. Joining requires the same protocol on your game; Steam updates it for you.
Where can you find TEST?
A region is not published by TEST. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 95.158.36.201:28015.
Wipe schedule
What wipe pattern does TEST follow?
With so few of TEST's wipes on record, its rhythm remains unclear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 26 days 13 hours ago.
How to join
How can I connect to TEST?
To get in, press F1 in Rust and enter client.connect 95.158.36.201:28015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.