Rust Player Count
78,891 playing now

Online98.247.137.177:30015checked 11m ago

RUSTARDED Zombie Hell Hordes • US

biweekly wipes moddedoxide
Players now 0/ 42 0% full
7-day average 0 peak 1
Rank #13,549 top 61%
Last wipe 13d ago biweekly schedule
Next wipe 3h Thu 15 Oct, 18:21 UTC

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 15 October, 18:21 UTC, in 3h. Its biweekly schedule tag · low confidence

Usual gap 14 days between real wipes
Wipe-day peak 1 players, last three wipes
Crowd held 0% else halves by day 2

Coming wipes

3hThu 15 Oct, 18:21 UTC
14d 3hThu 29 Oct, 18:21 UTC
21d 4hThu 5 Nov, 19:00 UTC FW
28d 3hThu 12 Nov, 18:21 UTC
42d 3hThu 26 Nov, 18:21 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:21 UTC FW13d ago 1 – running 0
Thu 17 Sep, 18:23 UTC27d ago 1 halved by day 2 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 17 on average 1/ 100
Lumber BoyzNA · groups of 8+ · biweekly · 4 on average 1/ 50
Vanilla++ CobaltRust.GG Solo/Duo/TrioNA · groups of 8+ · biweekly · 1 on average 0/ 100
[NA] WPG Boneyard [No Tech Tree][BiWeekly][Max 4]NA · groups of 8+ · biweekly · 1 on average 1/ 100
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 62 on average 27/ 200
Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 31 on average 11/ 200

Quick answers

from the figures on this page

Settings and map

What configuration does RUSTARDED Zombie Hell Hordes • US use?

No gather rate appears in the name of RUSTARDED Zombie Hell Hordes • US. Groups are capped at 8 players, the default in the game. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. The server browser lists it as Modded, with plugins or settings that alter the game. Plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on RUSTARDED Zombie Hell Hordes • US?

The game generates a procedural map of size 2,000 with seed 1337 for RUSTARDED Zombie Hell Hordes • US. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: Bwana Dik.

Server tags

Where can RUSTARDED Zombie Hell Hordes • US be found in Rust Player Count lists and filters?

These Rust Player Count lists include RUSTARDED Zombie Hell Hordes • US: Modded Rust servers, Rust zombie servers, listed live and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What information do the tags on RUSTARDED Zombie Hell Hordes • US convey?

The game's server browser reads these tags from RUSTARDED Zombie Hell Hordes • US: gmrust (Game mode): The usual Rust survival experience; mp42 (Max players): The server has 42 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty; ^b (Biweekly): Every two weeks, a wipe takes place; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): It appears under Modded because plugins or settings modify the game. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Player count

How full is RUSTARDED Zombie Hell Hordes • US?

Right now, 0 players are on RUSTARDED Zombie Hell Hordes • US, which has 42 slots. The average player count for the last seven days is 0, and the highest point was 1. The highest average in the last 48 hours was 0 players at 18:00 UTC.

What position does RUSTARDED Zombie Hell Hordes • US hold among Rust servers?

For player hours in the last seven days, RUSTARDED Zombie Hell Hordes • US ranks #13,549 and is in the top 61% of all ranked servers.

Server details

How reliable is RUSTARDED Zombie Hell Hordes • US, and is it online?

You can find RUSTARDED Zombie Hell Hordes • US online at the moment. The uptime it gives suggests it restarted about 3 hours ago. It was up 85% of the time over the last 7 full days, 142 of 168 hours. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on RUSTARDED Zombie Hell Hordes • US?

On Linux, RUSTARDED Zombie Hell Hordes • US runs Rust network protocol 2634 and build 167398. Joining requires the same protocol on your game; Steam updates it for you.

Where can you find RUSTARDED Zombie Hell Hordes • US?

Without a region tag from RUSTARDED Zombie Hell Hordes • US, its name points to North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. You can reach it at 98.247.137.177:30015.

What is the performance like on RUSTARDED Zombie Hell Hordes • US?

In the last 48 hours, it averaged 169 server fps, with a low of 122. The highest entity count was 52,227, covering buildings, deployables and all other objects. Memory usage reached up to 5,119 MB. What players perceive as lag comes from low fps and a rising entity count.

Wipe days

What should you expect on RUSTARDED Zombie Hell Hordes • US during a wipe?

The average busiest point in recent wipes reached 1 players. The latest wipe saw its biggest crowd 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, it dropped below half by day 2.

How often does RUSTARDED Zombie Hell Hordes • US wipe?

With too few of RUSTARDED Zombie Hell Hordes • US's wipes on record to verify the schedule, the tag guides the prediction. On Thursday 15 October at 18:21 UTC the next wipe is expected. The present world dates from 13 days 19 hours ago. A biweekly wipe schedule appears in its tags.

How to join

How can I connect to RUSTARDED Zombie Hell Hordes • US?

To get in, press F1 in Rust and enter client.connect 98.247.137.177:30015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server. You can find its website at https://discord.com/invite/dxQB3h2TvB.

Server tags

what each one means

Published as mp42,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The usual Rust survival experience.
mp42
Max players The server has 42 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly Every two weeks, a wipe takes place.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded It appears under Modded because plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.