Rust Player Count
55,271 playing now

Offline98.97.10.157:28015checked 4d ago

<SERVER_NAME>

Players now 0/ ?
7-day average 0 peak –
Rank #16,283 top 70%
Last wipe 34d ago no schedule published
Next wipe – no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Oct31 Oct1 Nov2 Nov3 Nov4 Nov

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 402 on average 331/ 350
Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 321 on average 27/ 200
Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 321 on average 40/ 200
Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 264 on average 58/ 100
Rustoria.co - EU MondaysEU · groups of 12+ · weekly · 239 on average 131/ 200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 231 on average 54/ 100

Quick answers

from the figures on this page

Settings and map

Which rules govern <SERVER_NAME>?

A gather rate is absent from the name of <SERVER_NAME>. The group limit is the game's default of 8 players. The server runs survival, gather, build, raid: the standard game. PvP and raiding are enabled. Under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is running on <SERVER_NAME>?

A procedural map is what <SERVER_NAME> runs, generated by the game.

Server tags

Where can <SERVER_NAME> be found in Rust Player Count lists and filters?

These Rust Player Count lists include <SERVER_NAME>: Best Rust PvE servers. You can find it on the server list using these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What information do the tags on <SERVER_NAME> convey?

The game's server browser reads these tags from <SERVER_NAME>: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): The region code field is empty. At the top of this page, its tags show its current players, queue and world creation time as well.

Population

What is the player count on <SERVER_NAME>?

<SERVER_NAME> is offline at the moment; the last time it was seen was 4 days 10 hours ago. The average player count for the past seven days is 0.

How does <SERVER_NAME> compare in server rankings?

<SERVER_NAME> is in the top 70% of all ranked servers with a rank of #16,283 for player hours over the past seven days.

Server information

How reliable is <SERVER_NAME>, and is it online?

Currently offline, <SERVER_NAME> was last seen 4 days 10 hours ago. In the last 5 full days, it was up for 31 of 120 hours, which is 26% uptime. Rust Player Count recorded it for the first time on 30 October 2026.

What is the Rust version for <SERVER_NAME>?

On Linux, <SERVER_NAME> runs Rust network protocol 2635 and build 168909. The protocol has to match for you to join, but Steam updates it without any action from you.

What is the location of <SERVER_NAME>?

A region is not published by <SERVER_NAME>. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 98.97.10.157:28015.

Wipe information

What wipe pattern does <SERVER_NAME> follow?

The rhythm of wipes on <SERVER_NAME> cannot be told yet, since too few are on record. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it comes next. The world in play was created 34 days 17 hours ago.

How to join

What is the process to join <SERVER_NAME>?

Joining is done by opening the console (F1) and running client.connect 98.97.10.157:28015. Another way is the Launch Rust option on this page, which uses Steam to start Rust and put you in.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.