Rust Player Count
40,859 playing now

Offline99.252.41.209:58838checked 18h ago

Test Server

moddedcarbon
Players now 0/ ?
7-day average 0 peak 1
Rank #12,134 top 54%
Last wipe 12d ago no schedule published
Next wipe – no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Usual gap 1.6 days between real wipes
On rhythm 38% of its recent wipes
Wipe-day peak 1 players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 10:19 UTC12d ago 1 – running 1
Wed 30 Sep, 02:50 UTC14d ago 1 – 1.3 days 1
Mon 28 Sep, 12:35 UTC15d ago 1 – 1.6 days 1
Sat 26 Sep, 19:19 UTC17d ago 1 – 1.7 days 1
Thu 24 Sep, 08:19 UTC20d ago 1 – 2.5 days 1
Tue 22 Sep, 16:17 UTC21d ago 1 – 1.7 days 1
Mon 21 Sep, 14:35 UTC22d ago 1 – 1.1 days 1
Fri 18 Sep, 12:38 UTC25d ago 1 held half 3.1 days 1
Fri 18 Sep, 04:43 UTC26d ago 1 – 0.3 days 1
Thu 17 Sep, 17:47 UTC26d ago 1 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average 79/ 300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average 78/ 225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average 88/ 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average 23/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average 7/ 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average 19/ 700

Quick answers

from the figures on this page

Rules, map and settings

Which rules govern Test Server?

No gather rate appears in the name of Test Server. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.

What map is used on Test Server?

A procedural map is what Test Server runs, generated by the game.

Tags and filters

Where can Test Server be found in Rust Player Count lists and filters?

These Rust Player Count lists include Test Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What information do the tags on Test Server convey?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): Teams max out at 8, the standard game limit; v2635 (Protocol): To join, your game must match protocol 2635; cs167825 (Build): It runs on game build 167825; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): It uses Carbon for plugins. You will also find its current players, its queue and its world creation time in the tags, displayed at the top of this page.

Player numbers

What is the player count on Test Server?

The server Test Server is offline at present, with its last appearance 18 hours ago. The seven-day average is 0 players, with a peak of 1.

How does Test Server compare in server rankings?

Test Server is in the top 54% of all ranked servers with a rank of #12,134 for player hours over the past seven days.

About the server

What is the online status and reliability of Test Server?

Last seen 18 hours ago, Test Server is offline right now. In the last 7 full days, it was up for 6 of 168 hours, which is 4% uptime. 13 September 2026 is when Rust Player Count first saw it.

What Rust version is used on Test Server?

Windows hosts Test Server, which runs Rust network protocol 2635 and build 167825. Joining requires the same protocol on your game; Steam updates it for you.

What is the location of Test Server?

No region is published by Test Server. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 99.252.41.209:58838.

Wipe days

What changes on Test Server on wipe day?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the wipe, the crowd on the latest wipe was at its highest.

How often does Test Server wipe?

With irregular wipe times on Test Server, no next wipe is possible to predict. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe applies to all Rust servers. The world in play was created 12 days 22 hours ago.

How to join

What is the process to join Test Server?

Open the Rust console with F1, then type client.connect 99.252.41.209:58838. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs167825,ts8,^z,^y

Game

gmrust
Game mode Survival as standard in Rust.
mp0
Max players Capacity: 0 slots.
ts8
Group limit Teams max out at 8, the standard game limit.
v2635
Protocol To join, your game must match protocol 2635.
cs167825
Build It runs on game build 167825.
ptrak
Networking It uses RakNet, the game's default networking.
$r?
Region code No region code is set.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.