Rust Player Count
44,340 playing now

OnlineNA104.143.2.107:28015checked 13m ago

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction

2x biweekly wipes moddedcarbonpve
Players now 0/ 100 0% full
7-day average 0 peak 1
Rank #5,735 top 26% · #962 in NA
Last wipe 1d ago biweekly schedule
Next wipe 12d 15h Tue 27 Oct, 00:56 UTC

Players

AveragePeakWipe
00.250.50.75110:0019:0004:0014:0023:0008:00Wiped Tue 13 Oct, 00:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304010:0019:0004:0014:0023:0008:00Wiped Tue 13 Oct, 00:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Tuesday 27 October, 00:56 UTC, in 12d 15h. Its biweekly schedule tag · low confidence

Coming wipes

12d 15hTue 27 Oct, 00:56 UTC
22d 9hThu 5 Nov, 19:00 UTC FW
26d 15hTue 10 Nov, 00:56 UTC
40d 15hTue 24 Nov, 00:56 UTC

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 00:56 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average 7/ 100
[US] Wild Mushroom WMG 2x PvE | No Tech Tree | Zombies | Raid BNA · groups of 8+ · 2x · biweekly · 2 on average 0/ 100
ALLIANT GAMES - RUST RESURGENCE - 2X - PVE ONLYNA · groups of 8+ · 2x · biweekly · 2 on average 1/ 50
Clear as Rust | 2x PvE | SkillTree | Raidable Bases | Dungeons NA · groups of 8+ · 2x · biweekly · 1 on average 0/ 100
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 202 on average 61/ 2000
Zombie Land 3x PVE | Raids | Skills | Events | Custom MapsNA · groups of 14+ · 3x · biweekly · 52 on average 28/ 100

Quick answers

from the figures on this page

Rules and settings

Which rules govern DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The gather rate on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is 2x, per its name. Up to 8 players per group, which is the game's default. pve is the game mode, other players cannot be fought. You will find it in the Modded section: the game is changed by plugins or settings. Plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

The game generates a procedural map of size 4,500 with seed 1337 for DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. The name of its map is: Custom Map.

Tags and filters

Where can DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction be found in Rust Player Count lists and filters?

The Rust Player Count lists that DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction fits are: Rust servers with a 2x gather rate, Modded Rust servers, Rust PvE servers, Rust zombie servers, listed live and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 2x.

What information do the tags on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction convey?

The game's server browser reads these tags from DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction: gmrust (Game mode): The usual Rust survival experience; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Your game version needs to be on protocol 2634 to connect; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, Rust's standard one; $r? (Region code): A region code is not present; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): This is PvE: the world is hostile, but players are not; ^z (Modded): The Modded category: plugins or configuration change gameplay; ^y (Carbon): Carbon, a plugin framework, is installed; NA (North America): You can find it in the North America section of the server browser. The tags also include its current players, its queue and when its world was made, shown at the top of this page.

Population

How many players does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction have?

With 100 slots, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction has 0 players at the moment. The seven-day average is 0 players, with a peak of 1. The highest average in the last 48 hours was 1 players at 17:00 UTC.

What position does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction hold among Rust servers?

DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction ranks #5,735 for player hours over the past seven days, #962 in North America, and is in the top 26% of all ranked servers.

Server details

What is the online status and reliability of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Right now, DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction is up. The uptime it gives suggests it restarted about 30 hours ago. In the last 3 full days, it was up for 72 of 72 hours, which is 100% uptime. Its first appearance in Rust Player Count was on 10 October 2026.

What Rust version is used on DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Linux hosts DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction, which runs Rust network protocol 2634 and build 167584. The protocol has to match for you to join, but Steam updates it without any action from you.

Where can you find DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Its NA tag shows DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction lists itself in North America. The location shown by Rust Player Count is the one a server provides; it does not verify where the machine actually is. It is located at 104.143.2.107:28015.

Is DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction lag-free?

In the last 48 hours, it averaged 11 server fps, with a low of 5. Up to 129,399 entities were present, including buildings, deployables and other world objects. Peak memory use was 4,918 MB. A climbing entity count and low fps are felt as lag by players.

Wipe days

What wipe pattern does DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction follow?

The prediction follows its tag because too few of DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction's wipes are recorded to confirm the schedule. Tuesday 27 October at 00:56 UTC is when the next wipe is due. The present world dates from 32 hours ago. A biweekly wipe schedule appears in its tags.

How to join

How can I connect to DEADFALL | COMING SOON | 2x-3x PvE Zombies | Under construction?

Open the Rust console with F1, then type client.connect 104.143.2.107:28015. Alternatively, fit into the server through the Launch Rust button on this page; that starts Rust via Steam and joins you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167584,ts8

Game

gmrust
Game mode The usual Rust survival experience.
mp100
Max players Capacity: 100 slots.
ts8
Group limit 8 per team, which is what the game sets by default.
v2634
Protocol Your game version needs to be on protocol 2634 to connect.
cs167584
Build Build number: 167584.
ptrak
Networking The network layer is RakNet, Rust's standard one.
$r?
Region code A region code is not present.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE This is PvE: the world is hostile, but players are not.

Mods and access

^z
Modded The Modded category: plugins or configuration change gameplay.
^y
Carbon Carbon, a plugin framework, is installed.

Region

NA
North America You can find it in the North America section of the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.