Online104.143.2.118:29015checked 11m ago
US | 2x |DEVELOPEMENT|
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC17d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
What are the server rules for US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| sets its gather rate to 2x, as its name states. Up to 8 players per group, which is the game's default. The server runs survival, gather, build, raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, with plugins or settings that alter the game. Oxide plugins are running on it. Anti-cheat VAC from Valve is on.
What is the map on US | 2x |DEVELOPEMENT|?
A procedural map of size 3,750 is what US | 2x |DEVELOPEMENT| runs, generated by the game with seed 33333. The map is identical for the same size and seed, so it can be viewed on RustMaps from this page. Its map is called: SCRAPLAND.GG.
Server tags
Where can US | 2x |DEVELOPEMENT| be found in Rust Player Count lists and filters?
The Rust Player Count lists that US | 2x |DEVELOPEMENT| fits are: Rust servers with a 2x gather rate, Modded Rust servers and North American Rust servers. You can find it on the server list using these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
What information do the tags on US | 2x |DEVELOPEMENT| convey?
The game's server browser reads these tags from US | 2x |DEVELOPEMENT|: gmrust (Game mode): Survival as standard in Rust; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): 8 per team, which is what the game sets by default; v2634 (Protocol): Joining requires the same protocol: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): It uses RakNet, the game's default networking; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server is Modded; plugins or settings affect how it plays. The tags also include its current players, its queue and when its world was made, shown at the top of this page.
Player count
How full is US | 2x |DEVELOPEMENT|?
With 100 slots, US | 2x |DEVELOPEMENT| has 0 players at the moment. For the past week, the average number of players was 0.
How does US | 2x |DEVELOPEMENT| compare in server rankings?
US | 2x |DEVELOPEMENT| is in the top 72% of all ranked servers with a rank of #15,919 for player hours over the past seven days.
Server information
What is the online status and reliability of US | 2x |DEVELOPEMENT|?
You can find US | 2x |DEVELOPEMENT| online at the moment. It reports an uptime that puts the last restart at roughly 23 hours ago. In the last 7 full days, it was up for 27 of 168 hours, which is 16% uptime. 27 September 2026 is when Rust Player Count first saw it.
What is the Rust version for US | 2x |DEVELOPEMENT|?
Rust network protocol 2634 and build 167781 on Windows is what US | 2x |DEVELOPEMENT| uses. The protocol has to match for you to join, but Steam updates it without any action from you.
What is the location of US | 2x |DEVELOPEMENT|?
Its name points to North America, even though US | 2x |DEVELOPEMENT| publishes no region tag. Where a server says it is, that is what Rust Player Count shows; it does not check the machine's actual location. You can reach it at 104.143.2.118:29015.
How well does US | 2x |DEVELOPEMENT| perform?
Over the last 48 hours, the average server fps was 25, and it never dropped below 25. The highest entity count was 74,802, covering buildings, deployables and all other objects. Memory usage reached up to 1,977 MB. Lag, as players experience it, is caused by low fps and increasing entities.
Wipe schedule
What changes on US | 2x |DEVELOPEMENT| on wipe day?
Recent wipes saw an average peak of 4 players. The latest wipe saw its biggest crowd 17 hours in. Half that peak was maintained until the next wipe in 0% of recent wipes. If not, the crowd went below half by day 2.
How often does US | 2x |DEVELOPEMENT| wipe?
Too few wipes are recorded for US | 2x |DEVELOPEMENT| to reveal its pattern. On Thursday 5 November at 19:00 UTC the next monthly force wipe arrives, wiping every Rust server. The world in play was created 40 hours ago.
Connect to the server
What steps are needed to join US | 2x |DEVELOPEMENT|?
To get in, press F1 in Rust and enter client.connect 104.143.2.118:29015. You can also click Launch Rust here, which opens the game through Steam and brings you onto the server.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.